lol ... everyone poke the llama wake him up
could always use a DB Box - put it into a memblock and turn the faces inside out and different limbs with a few lines of code too - simply turn off ambient light.
Whilst in a memblock you can extend the size of it manually so all the vertex can be set presisly per world rather than with the scale object function
means if needs be you can calc it on the fly too - not sure why you would but possible hehee ... works well with sky spheres as well.
Anata aru kowagaru no watashi! 