First of all, I would like to say due to the sheer greatness of this product and the masses of info and tutorials that allow people to learn how to use DarkBasic. Not only have I learned most of the basics, but I have been convinced into buying it! For everybody who has helped anybody at a time on DarkBasic I thankyou for your consideration!!
I am looking to first just get an animated person to walk around a 3d matrix. I have heard that making an object a plain and then texturing it is faster than doing sprites on this engine which is fine, I just have a few questions....
* Is there anyway to get the picture that shows up on the plane object to look animated? i.e. to make the picture in the square in the middle of the screen look like it is walking?*
* Is there anyway to get the picture in the now flat object to change when the camera rotates to make it look like you are getting a different veiw of your character? i.e. if you press the right keypad button to move the camera around the matrix.. but the object still in tact... but also the picture changing at a certain camera point to look as if you are seeing the character at 3/4's angle.. side angle... etc*
I am using
DarkBasic Classic and I already know it is possible to make parts of the object transparent hence me coming up with the idea to use it as a sprite type instead of just loading a bmp onto the screen. If the answers are simple forgive me I just had this experience for 3 weeks on my spare time. Example codes are not needed but would be highly apreciated
** on a side note I would later like to be able to make a character creator to make the character that walks around look different... like have differen variables like different eyeshapes and hair. is it possible to have layers in the texture?**
Thankyou in Advance