It would be possible to achieve it for DarkBASIC, remember it is only a Virtual Machine language; It would require someone to recompile the Windows EXE VM into a Playstation SCE VM along with changing alot of the calls ... but it would be no different than someone adding OpenGL as a replacement to DirectX in DBP.
This said if you had said DarkBASIC Professional then that's a totally different story. TGC would have to add support themselves.
I believe what you heard about Console support was that there is a Windows EXE to X-Box XBE converter on the net which allows you to convert any windows project to the X-Box.
Natively the X-Box uses Dx 8.1 though, 9.0 is possible to be supported but you would need the runtime libraries that are supplied with the XDK 2.0 ...
That all said it is just possible, does not mean that there is currently a simple solution to achieve it like clicking the 'Build SCE' or 'Build XBE' option.
Personally I hope after the FPSC and Update 6 ... TGC will finally sit down and redevelop the core language so it has a better core language with more functionality as well as adding in support to only compile the commands it uses and needs.
That way allowing us to have .lib for compile explicit and .dll for full library compiles.
Wouldn't even need a runtime then like has been suggested.
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