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3 Dimensional Chat / World Collision

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Zero Blitzt
21
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Joined: 18th Jan 2004
Location: Different Stages
Posted: 30th Apr 2004 18:05
OK, I dont know how to solve this problem...

One time, I made an level i wanted to use in DeleD. I loaded it up it DarkBasic Pro, set autocamera collision on (it was a FPS), but it registered the entire world as one object, so I couldnt move the camera at all.

The world consisted of a plain for the ground, and 4 elongated cubes as walls. It made an arena. Now, my question is, how do I load a world like this and have camera/object collision on without having it register the entire world as one object? (I.E. Each primitive would have collision on, but in the center you would be free to move. And all this without assembling it in DarkBasic itself...)


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Zero Blitzt
21
Years of Service
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Joined: 18th Jan 2004
Location: Different Stages
Posted: 2nd May 2004 07:50



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eat much pie
21
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Joined: 9th Apr 2004
Location: Within the mind of a lowly mortal...
Posted: 2nd May 2004 11:30
The collision system on DBPro is a bitch, and I'd avoid using it at all costs, unless you want to check which zone you're in (used for AI). I recommend using the Nuclear glory collision plug-in, it's super-fantastic! You can get version 2.01 for free, (sliding polygon collision, etc) or you can pay for version 2.03 (all functions from 2.01, with some more very useful things like ray-casting). You can download a demo of 2.03 if you want to have a look at it.

I ue 2.01 at the moment, but I'm working on a collision system of my own (using the intersect object command), but it'll probably be easier for you to just get the plugin.

You can find Nuclear Glory at: http://www.nuclearglory.com/ngc.php

Hope this helps!

One by one, the penguins are stealing my sanity...
Zero Blitzt
21
Years of Service
User Offline
Joined: 18th Jan 2004
Location: Different Stages
Posted: 2nd May 2004 16:15 Edited at: 2nd May 2004 16:26
Thanks, I can't order it offline.... but I guess thats what parents with credit cards are for


Meh, I ramble...

Thanks for your help.


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