OK, I dont know how to solve this problem...
One time, I made an level i wanted to use in DeleD. I loaded it up it DarkBasic Pro, set autocamera collision on (it was a FPS), but it registered the entire world as one object, so I couldnt move the camera at all.
The world consisted of a plain for the ground, and 4 elongated cubes as walls. It made an arena. Now, my question is, how do I load a world like this and have camera/object collision on without having it register the entire world as one object? (I.E. Each primitive would have collision on, but in the center you would be free to move. And all this without assembling it in DarkBasic itself...)

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