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Newcomers DBPro Corner / I have almost everything i need to start coding..just some advice now..please

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Lascerus
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Joined: 14th Feb 2004
Location: spaced out
Posted: 1st May 2004 01:39 Edited at: 1st May 2004 09:04
I have my game structure, story characters and so on but...I need to know if my game should be 2d or 3d. I can do 3d graphics 2d too.
But i read so many collision problems with 3d. And in 2d using a mapping program its pretty easy once you learn the prog. Both map designers i have can be used in dbp(Im using that one). I also have the tutorials on coding and some 2d rpg experience in verge. ANy advice...please

Stiyyiille
A concept of greatness
CattleRustler
Retired Moderator
21
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Joined: 8th Aug 2003
Location: case modding at overclock.net
Posted: 1st May 2004 02:18
collision is best handled by Nuclear Glory Plugin
Also, we have a general purpose plugin for dbp at our site
(click logo below)




** DBP_NETLIB_v1_beta PLUGIN RELEASED! ** Mooooooo!
Lascerus
20
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Joined: 14th Feb 2004
Location: spaced out
Posted: 1st May 2004 09:05
thanks I took a look...but i think i'm going to stick to 2d its simpler...

Stiyyiille
A concept of greatness
TEH_CODERER
21
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Joined: 12th Nov 2003
Location: Right behind you!
Posted: 1st May 2004 13:24
No!
Don't do it!
2D is old!
Don't buy into the retro is good malarcy!
Please!
Save your soul!
Go 3D!

Current Projects: Dark_Worlds_Map_Editor version0.1 aneale5@orange.esinet.org.uk
IanM
Retired Moderator
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Joined: 11th Sep 2002
Location: In my moon base
Posted: 1st May 2004 15:52
2D vs 3D ... whatever floats your boat. Don't buy into the 'everything must be 3d' marlarky either

Can you believe that I *still* don't have a copy of the NG collision plug-in? I've not needed it so far ...

*** Coming soon - Network Plug-in - Check my site for info ***
For free Plug-ins, source and the Interface library for Visual C++ 6, .NET and now for Dev-C++ http://www.matrix1.demon.co.uk
CattleRustler
Retired Moderator
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Location: case modding at overclock.net
Posted: 1st May 2004 16:17
heh, me either...I just like doing the adverts!





** DBP_NETLIB_v1_beta PLUGIN RELEASED! ** Mooooooo!
Lascerus
20
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Joined: 14th Feb 2004
Location: spaced out
Posted: 1st May 2004 16:34 Edited at: 1st May 2004 16:38
ok here is a sprite that I made. For my game. Its an online multiplayer rpg ...I was going to do 3d but it got too hard so I changed to 2D. I can do 3d if you saw the character kit posts.
It's just the programming thats a bit of a prob but I'm willing to learn.
Also can you tell me how many polygons I should have within my game scene at one time for it to be quick. I was thinking maybe 10 000.That would swing me back to 3D. Umm...i'll do a lower poly model and post it when its done texture and all.
I was working on a low poly character kit. I still have the files.
I need advice pleeeaaaase. I'm notsure 2d or 3d? Please help!


and I don't really care what floats my boat...I only care about what would be best for my future...I'll work hard if required...I'll go from 8 to 15 hours a day.How's that

Stiyyiille
A concept of greatness
CattleRustler
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Posted: 1st May 2004 16:58
well I think most gamers would prefer 3d, not to say that there is anything wrong with 2d, it's just that, well, life is 3d, so games that are 3d are more like real life?

that doesn't sound right

(don't listen to me...it's 9am and I have been up since 5:30am)



** DBP_NETLIB_v1_beta PLUGIN RELEASED! ** Mooooooo!
Arkheii
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Joined: 15th Jun 2003
Location: QC, Philippines
Posted: 1st May 2004 17:07
2D games are still very good if done right. Look at D U O (In the newsletter).

Quote: "No!
Don't do it!
2D is old!
Don't buy into the retro is good malarcy!
Please!
Save your soul!
Go 3D!"


My monitor displays everything in 2D


ROFLMAOOL!
Lascerus
20
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Joined: 14th Feb 2004
Location: spaced out
Posted: 1st May 2004 17:38
I think i'm going to 3d, It'll be hard but maybe I can code it like a 2d game....that was the idea up front. Thanks for the help. it'll be a 2d 3d game the best of both worlds...I know more or less what to do thanks.

Stiyyiille
A concept of greatness
Emperor Baal
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Location: The Netherlands - Oudenbosch
Posted: 1st May 2004 20:41
Dont forgot that there still are gamers that dont have those Ultra mean High-End machines, but have a p2 with a voodoo card

They will really appreciate a fast 2D game. I even play html/text-based games myself (darkgalaxy, cybots and omerta).

It's true that most gamers prefer 3D, but an good-looking 2D game will always be their choice if your 3D skills are not good enough.

Quote: "
UPDATED

Amd 2800+ 1024mb pc3200 A7N8X - Deluxe Ati Radeon 9800PRO 256mb
"
Lascerus
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Location: spaced out
Posted: 1st May 2004 20:49
thats why i changed to 2d in the first place..man this is so confusing...

Stiyyiille
Celeron 2.0 Ghz, p4 titan mboard, Geforce fx 5200 128mb, 768mb ram
DarkSin
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Joined: 23rd Jul 2003
Location: Under your bed
Posted: 1st May 2004 21:32
go 2d...
1) If done right it can really add to the game
2) Easyer way to learn to code [IMHO]
3) It gives it that nice little retro feel

But basicly it all comes down to personal taste and what you think you can handle for coding...


Lascerus
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Joined: 14th Feb 2004
Location: spaced out
Posted: 1st May 2004 22:09 Edited at: 1st May 2004 22:10
ok I'm going 2d but what do you think about me wrapping my maps and sprite around or onto 3d object primitives...


*this would give them a bump map ability where supported,

*it would give a light mapping ability where supported,
it would be easier to import into dbp cause i was trying to import mappy and its super hard...where as a 3d map is a couple of commands


*also the 3d will be super low polygon about 50 to a 100 thats not too bad then 2d fans will be happy for speed and 3d fans will be happy for visuals. Also theres no tile code. you can use objects as indicators or mutators or catalysts.

what do you think...straight 2d or the above idea. Thanks for all the help so far...I think this will be the decider...I was also thinking of using super low poly models from a 2d perspective, to make animation easier..they would be about 50 to 100 polygons (weapons included that would solve alot of problems and time don't you think).

Anyway...thanks again...I really appreciate it alot.

Stiyyiille
Celeron 2.0 Ghz, p4 titan mboard, Geforce fx 5200 128mb, 768mb ram

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