ok I'm going 2d but what do you think about me wrapping my maps and sprite around or onto 3d object primitives...
*this would give them a bump map ability where supported,
*it would give a light mapping ability where supported,
it would be easier to import into dbp cause i was trying to import mappy and its super hard...where as a 3d map is a couple of commands
*also the 3d will be super low polygon about 50 to a 100 thats not too bad then 2d fans will be happy for speed and 3d fans will be happy for visuals. Also theres no tile code. you can use objects as indicators or mutators or catalysts.
what do you think...straight 2d or the above idea. Thanks for all the help so far...I think this will be the decider...I was also thinking of using super low poly models from a 2d perspective, to make animation easier..they would be about 50 to 100 polygons (weapons included that would solve alot of problems and time don't you think).
Anyway...thanks again...I really appreciate it alot.
Stiyyiille
Celeron 2.0 Ghz, p4 titan mboard, Geforce fx 5200 128mb, 768mb ram