Right. The problem I'm having with LOCK OBJECT ON, is that it doesn't actually move the object. This means I can't do things like place a bullet at GunX#, GunY#, GunZ#, set the angle to GunAngleX#, GunAngleY#, GunAngleZ#, then move the puppy off.
The problem is one of math, how do I determine the same position relative to the camera despite where it is facing? I'm pretty sure that I'm going to use NewXValue, NewYValue, and NewZValue, but I don't know how to use them. The Help files say they replace Sine/Cosine, but my Math classes never taught me how to use Sine/Cosine either, so I'm somewhat at a loss.
Can somebody help?
Think Gad fro Spill Chock!