Hey all,
I've been programming for a few months now and just today decided I was finally going to try a bit of 3d. I've got as far as
o Having a cude displayed on screen
o Moving the camera forwards and backwards with the mouse buttons.
o Looking with the camera using the mouse
o Making and texturing a plain for a crosshair
Now down to the question....
When drawing 2d sprites the colour black (rgb 0,0,0) shows as transparent when used in my program but when I used black in the texture for my crosshair it can still be seen. Is there a colour that appears as transparent in the 3d world or do I have to use a different method. Thanks for your time.
code2kill
Currently busy with:: Learning 3d movement and a little C++