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3 Dimensional Chat / Human modelling tutorials?

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Nameless
21
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Joined: 11th Apr 2004
Location: U.S.A.
Posted: 7th May 2004 00:22
Being new to modelling I have no idea where to start when human modelling.If some one could tell me if there is one i would greatly appreciate it. .also I have several questions that I would likesome answers to.

1.do modellers use diffeent programs when making cimatics for a game then they do for in game modelling?
2.do modellers use different programs for world creating then they do for in game modelling.

Note:I have Gmax and Truespace 3.2

Thanks
Matic
21
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Joined: 22nd Apr 2004
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Posted: 7th May 2004 00:26
i dont know if you can use it but it is one of the better low poly char tut's

http://www.3dtotal.com/team/Tutorials/benmathis/benmathis_1.asp
Nameless
21
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Joined: 11th Apr 2004
Location: U.S.A.
Posted: 7th May 2004 00:39
That looks great, but what progam is it written for?
Matic
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Posted: 7th May 2004 03:27
i will say it is for any program that can box model
if just you have the normal tools like extrude and cut/knife tool then you can follow it.
Wooly Lamb
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Posted: 7th May 2004 04:15
If you're very new to 3d modeling and want start modeling people right away, you might want to try out Milkshape 3D.

It's a super easy low-poly modeler with built-in animation and uv mapping system with a good number of file type support. It's very cheap too.

Here is the link to the Milkshape 3D website -

http://www.milkshape3d.com

If you decide to use Milkshape, check this tutorial out -

http://www.machinima.com/articles/modeling_intro_index/

It's very easy to understand and it's geared towards people who never have modeled before.

The tutorial page on Milkshape website has many more links.

http://www.swissquake.ch/chumbalum-soft/ms3d/tutorials.html


And for your other questions, cinematic models are usually high-poly, or, very intricate models that are not used for gameplay. Low-poly modeling programs like Milkshape can't create very high poly model, and also can't offer the advanced features needed for cinematic rendering. But more powerful and costly 3d modeling packages like 3D Studio Max can render cinematic sequences yet also create low-poly in-game models. So, it's up to you really, if you use the same program for cinematic rendering or not.

World creation or level designing is a bit more complex question. You can most certainly use the same modeling package to model your level objects or even combine all the objects into a single file, but if you want to add enemies and other dynamic objects in your game, you'll most likely need to make yourself a world editor. As low-poly model editors like Milkshape 3D can't process a great many polygons in a single file, which you game world might need, bigger softwares are better in this case too.

But you should consider things like price and ease-of-use too. The Milkshape demo is full functional for 30 days, check it out, you might like it.
Nameless
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Joined: 11th Apr 2004
Location: U.S.A.
Posted: 9th May 2004 22:04
Thanks Krusade. Sorry for not responding my internet was down. well I have another question. Recently I dowloaded the free christmas models from Darkmatter. After figuring out that I could not load them into Gmax I then downloaded truespace 3.2. Unfortunately I found that Truespaces animating system is much more conplex then Gmax. So if any body knows how i canget the christmas mosdels into Gmax or If there is a better free animating program on the web I would appreciate it.
Nameless
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Joined: 11th Apr 2004
Location: U.S.A.
Posted: 9th May 2004 22:06
sorry for the spellig I;m in a rush.

canget= change

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