:: gets the jibblies... the hibblie-jibblies ::
wouldn't wanna meet her in a dark ally.
could just be me, but aside from the breasts she looks like a hard bloke. might want to make here a little thinner and try to define the 'female' shape a bit more.
though bulky women can act harder than thin lasses, it ain't the bulky ones you wanna be worried about if they start on ya.
The walk animation also could do with a little work.
Normally a trick i have is you get up and basically walk around and try to figure from that; problem with women is they don't walk the same as blokes; so either a perfect excuse to get a woman to walk up/down infront of you :: coughs ::
or you could use a generic walk sequence.
if you visit Animanium.com and checkout the example, they have a walking animation tutorial. Although your results won't be quite the same it features several side pose drawing which will definately help you to create a smoother walk.
Another tip is for the skeleton creation. People 'bounce' when they walk as to get thier legs enough height they have to raise thier other one so basically you get a height bounce each loop.
From the standing position from thier pevlis area, just add a bone straight down to the floor.
Now use that as an Anchor point

it'll help alot as you can use it as 'ground' level

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