I see you are using DarkMatter2 models, so am I in my forthcoming Death-bed game, I wonder if anyone will notice the same characters appearing in different games?! It could be funny like cameo appearances on TV
I was thinking of re-texturing and animating the models though so it won't be too blatant.
It looks like you've got some great direction and atmosphere here, nice work! I love horror/suspense/adventure games, and it looks as if you're on the way to making a very good one, the settings are nicely varied.
Suggestions:
1. Add a texture to the rain particles, just a smoothed line, they'll look more realistic.
2. Add a fake shadow to the bottom of the buildings and the floor when they touch it, just a simple faded black area to the existing texture would do. This will make the edges less noticable and it'll look more realistic.
3. For objects without a proper shadow, put a ghosted plain beneath them with a dark circle for a fke shadow. This will look great, especially under the street lights and barrel.
4. If you notice framerates dipping or want to improve them, a lot of those particle effects could be replaced by 2poly plains textured with particle animations from Ex-Gen, rotated to face the camera. This would give and almost identical, and sometime nicer, effect.
This is looking to have a lot of potential. If you could complete this, it'd be great! Keep working at it you're doing well
The forum user formerly known as Kangaroo2.
If the apocalypse comes, email me