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Newcomers DBPro Corner / Just a DB comment by a newcomer

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Francesco
20
Years of Service
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Joined: 11th Apr 2004
Location: Milan, Italy
Posted: 11th May 2004 19:25
Last evening I was thinking...DB is not really the best language to write 2d games with...right?
What do you think?
Cheers!

Non si inalberi mica con me, sa!
Lei è venuto qui, lei ha il tombino intasato!
Siamo uno spurgo serio, noi!
comando 300
20
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Joined: 23rd Nov 2003
Location:
Posted: 11th May 2004 19:28
Well, it was specify to design 3D game but you can make 2D games as well(pong,space invader,pac-man,i'm making one,ect..)

CURRENT PROJECT: RETRO PAC-MAN
Francesco
20
Years of Service
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Joined: 11th Apr 2004
Location: Milan, Italy
Posted: 11th May 2004 19:38
Yeah, you can, but my 2d games with lots of sprites (more than 15) run very slow and the collision detection gets really weird...dunno maybe my problem.
Cheers!

Non si inalberi mica con me, sa!
Lei è venuto qui, lei ha il tombino intasato!
Siamo uno spurgo serio, noi!
comando 300
20
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Joined: 23rd Nov 2003
Location:
Posted: 11th May 2004 20:21
oh yes, sprites are slow.

CURRENT PROJECT: RETRO PAC-MAN
OSX Using Happy Dude
21
Years of Service
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Joined: 21st Aug 2003
Location: At home
Posted: 11th May 2004 20:35
No, sprites aren't slow - dealing with images is slow.


The place for all great plug-ins.
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Francesco
20
Years of Service
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Joined: 11th Apr 2004
Location: Milan, Italy
Posted: 11th May 2004 21:06 Edited at: 11th May 2004 21:07
Quote: "No, sprites aren't slow - dealing with images is slow."

Dealing with images???

Non si inalberi mica con me, sa!
Lei è venuto qui, lei ha il tombino intasato!
Siamo uno spurgo serio, noi!
the_winch
21
Years of Service
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Joined: 1st Feb 2003
Location: Oxford, UK
Posted: 11th May 2004 23:23
In dbc sprites are slow, just 3d planes instead and get a massive speed increase or use dbpro.

i won't see you in the pit
OSX Using Happy Dude
21
Years of Service
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Joined: 21st Aug 2003
Location: At home
Posted: 11th May 2004 23:38
In DBPro sprites are just 3D plains - in DB 'Classic' they are, I believe proper sprites (at least not 3D objects).


The place for all great plug-ins.
Keep your friends close, and your cats even closer.
BearCDPOLD
20
Years of Service
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Joined: 16th Oct 2003
Location: AZ,USA
Posted: 12th May 2004 05:06
If you're looking for a game making package but are wanting to make 2d games, don't shy away from DarkBasic! Just use the techniques mentioned above, or get DBPro and all will run nice and smoothly.

Crazy Donut Productions, Current Project: KillZone
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indi
22
Years of Service
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Joined: 26th Aug 2002
Location: Earth, Brisbane, Australia
Posted: 12th May 2004 05:17
dont forget if you use 3d plains to simulate 2d images you can deploy all the 3d related features and commands.

it also helps to make the z dimension problems easier when overlapping sprites are counted.


fall down seven times, stand up eight
Francesco
20
Years of Service
User Offline
Joined: 11th Apr 2004
Location: Milan, Italy
Posted: 12th May 2004 21:01
Well, suppose I'll change my 22 sprites to 22 3d plains .
Thanks for the advice
Francesco

Non si inalberi mica con me, sa!
Lei è venuto qui, lei ha il tombino intasato!
Siamo uno spurgo serio, noi!

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