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3 Dimensional Chat / attaching models(guns)

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Scary_Liam
22
Years of Service
User Offline
Joined: 25th Feb 2003
Location: United Kingdom
Posted: 12th May 2004 15:56
hi there.
just wondering how you would attach say a gun to a model using skeletal animation with a single skin which doesnt have limbs, do the different sections of the model that you attach bones to count as limbs.
hope some1 can help me chers
adr
22
Years of Service
User Offline
Joined: 21st May 2003
Location: Job Centre
Posted: 12th May 2004 16:29
Each bone in the skeleton can count as a limb. Do a "perform checklist for object limbs" and then loop through the results ("checklist string$()" I think) it will show you the names of the joints. If you name the joints in the modelling program, you'll be able to find the ID of the one you need a little more quickly.

"glue object to object limb gunID, personID, personlimbID" if memory serves me correctly... which it probably doesn't

If you were MEANT to understand it, we wouldn't have called it 'code'

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