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DarkBASIC Professional Discussion / Sprites VS 3d Objects

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Guyon
21
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Joined: 6th Jun 2003
Location: United States
Posted: 14th May 2004 17:21
Just getting some opinions before I put too much work on this game.

I am making a turn based strategy game and while sprites are the obvious pick for graphics. I was thinking of using 3D models to give it an edger look.

There will need to me collision detection by shooting objects and confined by boundaries of the screen. Will both graphics choices be easily used or are sprites the only way to go?

Thanks for any constructive opinions
zircher
22
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Joined: 27th Dec 2002
Location: Oklahoma
Posted: 14th May 2004 17:36
You can easily limit 3D objects to a single plane. The L-Type demo is a good example of 3D objects with 2D game play.
--
TAZ

Guyon
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Posted: 14th May 2004 17:44
Thanks zircher, you opinions are usually right on.

How would you check to see ship graphics stayed on the screen besides making a wall and checking for collision. I would rather not use a wall.
Van B
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Location: Sunnyvale
Posted: 14th May 2004 18:43
If this is a 3D game that lets you rotate and move the camera freely then I'd strongly suggest using low poly character models instead.

Despite looking better, collision detection on 3D characters is actually easier than it would be for 2D sprites - just a distance check really when you have a bullet position and can guage the limb positions on your characters. I mean can you imagine checking bullet collision between a point in 3D space and an image?

Plus, this is a biggie - drawing that many sprites will doom your project - there's simply too much work involved in hand drawing and animating those sprites, you'll soon get sick of that. Even rendered sprites can be a pain to generate and organise.


Van-B


The nature of Monkey was irrepressible!.
Guyon
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Posted: 14th May 2004 19:03
Van B,
I was not going to have a movable camera in the first version. I am doing this as a one man show for now, and know keeping the alpha as simple as possable.

If I chose the sprite method (which is looking doubtful) I would model the ships and just shoot all the angles for the spirits to save tons of drawing.

Thank you for your comments and suggestions
Guyon
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Joined: 6th Jun 2003
Location: United States
Posted: 19th May 2004 03:19 Edited at: 19th May 2004 03:20
OK I am at the point in my board game that I need to make a real decision.
At this time the game there will be no camera rotation, or vertical movement by the ships. Though they still will need to detect crashes and energy weapons hits.

So should my ships be sprites or 3d Models?
Even if they are spirits there is a chance I may model them, and use the rendered image as a sprite.

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