Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

3 Dimensional Chat / Texturing

Author
Message
KC27
21
Years of Service
User Offline
Joined: 18th Mar 2004
Location:
Posted: 15th May 2004 14:02
I have a few questions.

1. My programming partner said he exported his UV map from wings and painted it in MSPaint, is this possible, and how do you export a UV Map in Wings.

2. Are there any programs that let you litterally "paint" your texture on, because UV Mapping is really confusing.

Cheers

Gir
22
Years of Service
User Offline
Joined: 17th Mar 2003
Location: Crazy Taco
Posted: 15th May 2004 17:17
Hehe MS Paint....sorry dont know anything about Wings

I'm makin' a cake...
Preston C
22
Years of Service
User Offline
Joined: 16th May 2003
Location: Penn State University Park
Posted: 15th May 2004 17:35 Edited at: 15th May 2004 17:36
Ok then, its a simple answer.

Yes, you can export your UV Map with your model. First, you have to UV Map the model first (obviously). Then you can export it as .3ds, and it will export the UVMap coordinates and the the Base Texture with it. But, dont use MSPaint. Find something better, like Gimp (its free ).

As for painting right on the model, yeah, there are several programs that do that. Theres Tattoo, Nendo (one of the two modellers Wings3D was based on), and I'm sure there are many others. Tattoo requires that you're UV Map already exists, but Nendo couldn't really care less if it existed or not. It just lets you splat some paint around and walla, instant texture. Tattoo costs about $45 and Nendo costs $100 (but hey, its a modeller and painter, I'd say good price ). But I don't think there are any free ones out there (yet, if you know what I mean).

Cheers,
Preston


Intel Celeron 1.3 Ghrz 512MB Ram NVIDIA GeForceFX 5200 128MB
Emperor Baal
21
Years of Service
User Offline
Joined: 1st Dec 2003
Location: The Netherlands - Oudenbosch
Posted: 15th May 2004 17:36
You could make such painting program in Darkbasic, but it will be difficult. I've seen a program that was able to do it, link:
http://www.pluginz.com/index.php?from=rlist&genre=1&category=106&subcategory=6&product=0000010305

its an plug-in or somesort however.

Quote: "
UPDATED

Amd 2800+ 1024mb pc3200 A7N8X - Deluxe Ati Radeon 9800PRO 256mb
"
KC27
21
Years of Service
User Offline
Joined: 18th Mar 2004
Location:
Posted: 15th May 2004 17:42
$945...lol.....I have that, but am not willing to spend it, when I can use a chepare program.

KC27
21
Years of Service
User Offline
Joined: 18th Mar 2004
Location:
Posted: 15th May 2004 17:49
Thanks PReston, but I am having trouble with the UV Mapping, like I get errrors saying that there was a "Numeric Error" how can I fix this, all I want to do is unwrap and paint it in GIMP.

KC27
21
Years of Service
User Offline
Joined: 18th Mar 2004
Location:
Posted: 15th May 2004 17:56
Preston C
22
Years of Service
User Offline
Joined: 16th May 2003
Location: Penn State University Park
Posted: 15th May 2004 18:57
Numeric errors, biggest pains in the ass of Wings3D. If you get those, find the faces it's hilighting, and change their group. That may do it. If it doesnt, try re setting the groups. If that doesnt work, choose Segment By -> Projection and then Continue -> Projection, and you'll get a halfway decent UV Map to paint on. Though it may not look too good, a set object smoothing command in DBPro can fix the objects normals up so it may look a bit better.

Cheers,
Preston


Intel Celeron 1.3 Ghrz 512MB Ram NVIDIA GeForceFX 5200 128MB
KC27
21
Years of Service
User Offline
Joined: 18th Mar 2004
Location:
Posted: 15th May 2004 19:19
Thanks PReston, now back to work on my Paintballing Game

KC27
21
Years of Service
User Offline
Joined: 18th Mar 2004
Location:
Posted: 15th May 2004 19:23
Preston, now all I get in the "diffuse file" that I am supposed to paint, a checkerred image, but none of the faces of the model..any suggestions.

KC27
21
Years of Service
User Offline
Joined: 18th Mar 2004
Location:
Posted: 15th May 2004 19:25
ANd how do I know which group to switch them to?

Preston C
22
Years of Service
User Offline
Joined: 16th May 2003
Location: Penn State University Park
Posted: 15th May 2004 20:10 Edited at: 15th May 2004 20:12
Quote: "Preston, now all I get in the "diffuse file" that I am supposed to paint, a checkerred image, but none of the faces of the model..any suggestions.
"


You should use these settings if you want your exported diffuse texture to have an outline of every face (if you can't tell yet, the diffuse image is the base texture it exports and the name of the texture the model requires should you have the texture just load with the model in DBPro or what not).



Quote: "ANd how do I know which group to switch them to?
"


As for what group, I assign my groups so it isn't as bad when I project it onto the final texture. I usually set the front torso to one group, the back torso to another, the front arm to one, the back arm to another, the front leg to one, the back leg to another, then use the last three for the head (when assigning groups to a human model anyway). Really, the groups dont matter, you just assign them in a way that you want your texture groups to look like in the final texture (and you also assign smoothing groups this way too, so if you just randomly assign groups to your faces, its going to look really off in the final object).

Cheers,
Preston

[Edit] Also, remember, double posting is a no no, and triple posting is just right out wrong. Edit your reply if you have anything more to say, we'll get to it eventually.


Intel Celeron 1.3 Ghrz 512MB Ram NVIDIA GeForceFX 5200 128MB
KC27
21
Years of Service
User Offline
Joined: 18th Mar 2004
Location:
Posted: 15th May 2004 20:37
OK, thanks, Ill try that, sorry for the triple posts

KC27
21
Years of Service
User Offline
Joined: 18th Mar 2004
Location:
Posted: 15th May 2004 20:39
KC27
21
Years of Service
User Offline
Joined: 18th Mar 2004
Location:
Posted: 15th May 2004 20:41
About texturing the "diffuse" file, WHat should I do about the barrel of the gun I am trying to texture, it wasn't uv'ed flat.

Login to post a reply

Server time is: 2025-06-28 19:12:04
Your offset time is: 2025-06-28 19:12:04