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Geek Culture / 320x240 resolution...

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Kensupen
22
Years of Service
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Joined: 19th Sep 2002
Location: United States
Posted: 16th May 2004 19:19
Am I the only one that thinks 320x240 resolution should be illegal and abolished? I mean, I refuse to run any snippet/code that uses the line set display mode 320,240,16 or 32. It's archaic and slower than 800x600 on most newer video cards.

[/rant off]

-Kensupen

Nerdsoft Creations - Lead Programmer
System Specs: AMD XP 1700+, WinXP Home, 1GB PC133 ram and Radeon 9500 using DX9
ReD_eYe
21
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Joined: 9th Mar 2003
Location: United Kingdom
Posted: 16th May 2004 19:30
any peice of code/program in particular?

Jimmy
21
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Joined: 20th Aug 2003
Location: Back in the USA
Posted: 17th May 2004 02:56
I actually had to set to 320x240 for an application I had writtin in DBPro, because that's the only way I could get the cpu usage down to 0-1%

http://www.dbspot.com/ - Free subdomain hosting. Unlimited space/transfer. It's nice, I like it, you should too!
Wik
21
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Joined: 21st May 2003
Location: CT, United States
Posted: 17th May 2004 04:16
Its the only resolution in which i can draw to the screen in c++


TKF15H
21
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Joined: 20th Jul 2003
Location: Rio de Janeiro
Posted: 17th May 2004 04:46
320x240x8 was my favorite resolution when I programmed in DOS. It was the fastest one, mainly because we could mess with the video memory directly to plot pixels. Today, video cards have other ways of doing things so 320x240 is no longer better. Unless you're running something REALLY heavy on your system. Though even then, it wouldn't be much of a difference.

Everwhat Studios
20
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Joined: 28th Apr 2004
Location: UK
Posted: 17th May 2004 05:48 Edited at: 17th May 2004 05:49
320x240 rules. It reminds me of DOS games, and some games can look more stylish in it. If I ever develop an old school sprite based 2d fighting game (street fighter/final fight) or platformer (Sonic/Mario) there's no other standard res I would consider Plus its cool seeing high quality 3d rendered in such a small ammount of pixels. Reminds me of the good old days of Doom, Duke3D Rise of the Triad and Terminal Velocity

The forum user formerly known as Kangaroo2.
If the apocalypse comes, email me
Van B
Moderator
21
Years of Service
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Joined: 8th Oct 2002
Location: Sunnyvale
Posted: 17th May 2004 14:06
It's a nice small res for tiny apps, like if you wanted a neat little mp3 player, 320x240 would be a good res IMO. It should certainly never be considered as a full screen resolution these days though unless your making a retro game.


Van-B


The nature of Monkey was irrepressible!.
Ian T
22
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Joined: 12th Sep 2002
Location: Around
Posted: 17th May 2004 19:56 Edited at: 17th May 2004 19:59
320x240 kicks ass! 320x200 does too of course. What a reminder of good old days!

If you're considering it for a game you're making that isn't, as Van said, retro, however, you need a frontal lobotomy (or a good long talk with Quoth-The-Raven which does the same thing, only messier).

I mean, to add some persective, games released four years ago, that's in 2000, supported 1600x1200 resolution, 32 bit color, with 3d acceleration. Upcoming games-- take the new Unreal 3 technology-- support god knows how many resolutions and 64 bit color. Even 640x480 resolution is quite archaic and very rare in modern games (the HUDs just don't fit).

Gery
20
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Joined: 24th Jan 2004
Location:
Posted: 18th May 2004 23:47
256x256x8 is the better
the neweest nVidia drivers are support it!

Ezerkilencszázhatvanba' / ördög szart a katlanba /aki először megszólal /azé lesz a katlan szar.

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