know it too well will find it hard securing a job in the PC games market. (Of course you could go mobile phone, console or set-top box but I'm betting PC is your preferred route.)
Once you've finished all that, you should have a good idea as to:
a) Which side of development you really want to be in.
b) What it takes to make a game.
You'll also have accumulated a decent portfolio of game design docs, 3d artwork, levels and hopefully a partially if not complete mod. (You may have also done things like sound, texture or other areas and may prefer to go for a job like that instead.)
Send this lot out as a demo to your local developers and make a speculative application for a role of junior game/level designer. If you're good enough you'll be snapped up and then of course you'll pick up the industry skills you need along the way pending on where your profession takes you.
Generally, most the designers I know all started out this way. They all know enough programming to make working demos and they know a lot about 3D. They all have worked on mobile phone games, digital television games and now computer games. When they begun their careers they were literally mapping out another designers levels for a game already designed. It's like putting together the pieces of a puzzle someone else already made...it's dull but it gets you in.
Before you ask the two obvious questions, no, we have no openings for new staff and my job is to evaluate unsigned games and propose publishing deals with developers in the UK.
Hope it helps. College isn’t a requirement in my opinion. Well, not in the UK at least.
- Creating Games even I would play -