Most arcade level designs involve scrolling the UV coordinates of tiles. You can also make a 'mega tile' larger than the screen and try scrolling that. I don't know what the performance would be like since I have not tried it.
Try creating a large plain object and texturing that. Make it larger that the visible screen area. Then, use this command every time you move:
SCROLL OBJECT TEXTURE
This command will scroll the UV data of the specified object. The UV data controls how a texture is mapped onto your object. By scrolling the UV data, you can effectively scroll the texture over your object. The U value controls the horizontal shift of the data. The V value controls the vertical shift of the data. The scroll effect is permanent.
SYNTAX
SCROLL OBJECT TEXTURE Object Number, X, Y
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TAZ
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