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3 Dimensional Chat / Female character - superbitch. Getting better.

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Fallout
22
Years of Service
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Joined: 1st Sep 2002
Location: Basingstoke, England
Posted: 21st May 2004 21:45 Edited at: 21st May 2004 21:46
Let me know what you think. Still learning this modelling people think. The face image is infact salma hayek nicked off the net, although obviously the mesh doesnt fit her features, so it doesnt look like her. Not quite as sexy.

1297 polys in total. Will try a walk animation next.





Signature? No! Obsolete! These days it's all about chip and pin!
Zone Chicken
21
Years of Service
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Joined: 25th Jan 2004
Location: `~-..-~`~-..-~`
Posted: 21st May 2004 21:54
Pretty good model and textureing the only thing kinda funny is the texture map at her armpit, appears to taper into her chest a bit to much, unless thats what you wanted other then that looks really good.
Chaos
22
Years of Service
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Joined: 8th Feb 2003
Location: United Kingdom
Posted: 21st May 2004 21:56
Very nice model

Chaos


[center] New Project announcment coming soon[center]
Fallout
22
Years of Service
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Joined: 1st Sep 2002
Location: Basingstoke, England
Posted: 21st May 2004 21:58
Actually, the whole shoulders are crap. Need to try and sort them out really, and yeah, a bit of UV shifting should help the texturing there. Thanks for pointing that out. I did know about it, but it helps when people notice it too. Gives me more insentive to sort it out.

Signature? No! Obsolete! These days it's all about chip and pin!
Kentaree
22
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Joined: 5th Oct 2002
Location: Clonmel, Ireland
Posted: 22nd May 2004 01:19
The arms seem to be a bit too thin and long aswell, but apart from that, that's a very nice model.

Its not a bug, its a feature!
Hamish McHaggis
22
Years of Service
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Joined: 13th Dec 2002
Location: Modgnik Detinu
Posted: 22nd May 2004 03:32
Very nice. The hands look a bit square though. Maybe a few more polys to smooth them out?

Athelon XP 1600+/Radeon 9600 Pro/256 RAM
Fallout
22
Years of Service
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Joined: 1st Sep 2002
Location: Basingstoke, England
Posted: 22nd May 2004 15:09
They're supposed to be fists really, but I might pinch them down and make them a bit more femenine. As for the arm length, well, your arms from finger tip to finger tip when stretched out are supposed to be as long as your height, and her arm span is about 4/5th her height so if anything I think they should be longer.

Signature? No! Obsolete! These days it's all about chip and pin!
Peter H
21
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Joined: 20th Feb 2004
Location: Witness Protection Program
Posted: 23rd May 2004 00:36
i don't think they are too long(i agree thay almost look short )


Formerly known as "DarkWing Duck"
Benjamin
22
Years of Service
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Joined: 24th Nov 2002
Location: France
Posted: 23rd May 2004 17:38
Woah I didn't know you did modeling. Lookin great so far!

Projects in progress: Lerioonia, Crescent
Fallout
22
Years of Service
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Joined: 1st Sep 2002
Location: Basingstoke, England
Posted: 23rd May 2004 21:05
I dabble. It's the skinning thats hardest of all.

Signature? No! Obsolete! These days it's all about chip and pin!
geecee3
21
Years of Service
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Joined: 25th Feb 2004
Location: edinburgh.scotland.
Posted: 23rd May 2004 21:45 Edited at: 23rd May 2004 21:46
yeah!!!!

PS. I thought you were a muzak maker, not a 3d-er.

Brent_Seraphim
22
Years of Service
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Joined: 1st Dec 2002
Location: United States
Posted: 23rd May 2004 22:55
The texture is the saving grace

Get those armpits worked out. And do post a wireframe of em. The polys need to flow in the same way that the human form flows, otherwise in animation the errors will be painfully obvious.

Keep us posted.

"Laugh to scorn the power of man..."
Fallout
22
Years of Service
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Joined: 1st Sep 2002
Location: Basingstoke, England
Posted: 25th May 2004 20:20
The arms are a bit knackered. I messed up the torso primitive, cut off the arms, remade them and tried to weld them back into place. Basically, messy results. This one needs to go back to the drawing board I think.

M00NSHiNE
21
Years of Service
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Joined: 4th Aug 2003
Location: England, UK
Posted: 26th May 2004 04:37
Its not too bad a model. I like the chest texture

arras
22
Years of Service
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Joined: 3rd Feb 2003
Location: Slovakia
Posted: 26th May 2004 16:01
Her form is much better than last time but there is ugly problem with her uper arms.

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