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Geek Culture / DarkBasic vs polygons

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Gery
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Posted: 23rd May 2004 02:36
is DarkBasicClassic support with polygon animation?

Ezerkilencszázhatvanba' / ördög szart a katlanba /aki először megszólal /azé lesz a katlan szar.
Tomy
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Posted: 23rd May 2004 03:23
polygon animation?? WTF?? Do you mean key-frame animation??


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Gery
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Posted: 23rd May 2004 03:27
no, i meen i load a 3ds object, and i know moing/rotating the limbs.
But - i can deform the limb from keyframe?

Ezerkilencszázhatvanba' / ördög szart a katlanba /aki először megszólal /azé lesz a katlan szar.
Night Giant
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Posted: 23rd May 2004 03:30
i think you mean mesh deformation animation. i don't believe it is possible in DB, some have said it is if you get into memblocks, but i haven't tried it, and i heard memblocks devour framerate. i believe dbp supports mesh deformation.

oh, wow. insignificantpunks.cjb.net.
no: website for progs yet.
Shadow Robert
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Joined: 22nd Sep 2002
Location: Hertfordshire, England
Posted: 23rd May 2004 03:30
not with 3ds... because 3ds doesn't support Mesh Deformation Animation

but your welcome to try to get it to work

Gery
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Posted: 23rd May 2004 03:48
no mesh deformation?

then the limbs

Ezerkilencszázhatvanba' / ördög szart a katlanba /aki először megszólal /azé lesz a katlan szar.
Zone Chicken
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Posted: 23rd May 2004 04:00 Edited at: 23rd May 2004 04:44
off topic post edited
Pincho Paxton
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Posted: 23rd May 2004 04:39
Saving as X will not make mesh deformation work in DB Classic. There are two ways to animate mesh in DB Classic.

1/ is to save each stage of the animation as an individual object, then use a memory block to retexture the stages with 1 texture.

2/ is to render the nice mesh animation, and paste it onto plains as a fake 3D model. You can actually make Tekken this way. The camera just has to follow the characters as they move.

Zone Chicken
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Posted: 23rd May 2004 04:42
Oop's sorry for that didn't notice he was asking in classic, was thinking pro.

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