rem Init
sync on : sync rate 100 : backdrop off
REM load Crypta BG
load object "Crypt_BG.3ds", 1
REM Load Texture
load image "sky.bmp", 1
REM apply texture
texture object 1, 1
REM no need to create a camera since camera 0 is the
REM default camera and always there, you don`t even need to
REM use the identifier number since most of the camera commands will
REM assume you mean camera 0
position camera 0,20,-50
REM Loop start
do
REM you can just exit an empty loop by using Esc, no need to code a special key
text 0,0,"Esc to exit"
sync
REM loop end
loop
will work fine, just check the comments for details.
Mentor.
PC1: P4 hyperthreading 3ghz, 1gig mem, 2x160gig hd`s, Nvidia FX5900 gfx, 6 way surround sound, PC2: AMD 1.2ghz, 512mb ram, FX5200 ultra gfx, stereo 16 bit soundblaster, ups.