Hey, Darkguy - remember your little dancing cubes etc. that just would not move correctly - I have an idea for you:
a) Test your game again, try and replicate the conditions the problem occurs under - I have found that the point object code causes some kinda problem when the camera is positioned below
the 'objects horizon' (e.g if the viewpoint appears below where the object is)
B) REWRITE YOUR CODE!!!! For the last 2 days, I have been completely ripping my code (for an RTS like yours) completely apart - I ended up with an engine that can support 8000 units and up to 80,000 units moving at once!! So come on - re-try your code and it'll probably be better - ALSO REMEMBER: Make your code modular - this means if something does go horribly wrong, you can remove the part that caused the problem, and easily upgrade/remove it.
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