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Newcomers DBPro Corner / Need Help! Experts wanted!

Author
Message
Cyberflame
21
Years of Service
User Offline
Joined: 4th Sep 2003
Location: Im not sure....
Posted: 30th May 2004 17:55
Ok, In my tank game, the levels are all .dbo files. I want the tank to tilt with the .dbo file. I have no idea how im going to do this. Could someone either
a. give me ideas on how to do it
b. give me some code to mess with

Also im using the NG collision dll v2.00.

I was also wonering. In the help files is says that there is a gravity command. I don't have that. Also If anyone can improve on my gravity function (which is probly where ill put the tilting code)




IF your rolling along the ocean in you jet ski and the wheels fall off. Do you still have enough pancakes to cover a doghouse?

Purple, because icecream has no bones.
Cyberflame
21
Years of Service
User Offline
Joined: 4th Sep 2003
Location: Im not sure....
Posted: 30th May 2004 22:26
BUMP! please help...

IF your rolling along the ocean in you jet ski and the wheels fall off. Do you still have enough pancakes to cover a doghouse?

Purple, because icecream has no bones.
Lost in Thought
20
Years of Service
User Offline
Joined: 4th Feb 2004
Location: U.S.A. : Douglas, Georgia
Posted: 31st May 2004 01:44
The easiest way would be to upgrade o version 2.03 commercial version as it has Vec2YawPRO,Vec2PitchPRO, and a couple of other functions that would be perfect for what you are doing. And it's only $15.

"People don't fail ..... they stop trying." Specs. P4 2.8GHz 800 FSB | 512MB DDR333
GeForce FX 5200 AGP 256MB | Windows XP Pro Full
Cyberflame
21
Years of Service
User Offline
Joined: 4th Sep 2003
Location: Im not sure....
Posted: 31st May 2004 03:36
If I only had 15 dollars +P

IF your rolling along the ocean in you jet ski and the wheels fall off. Do you still have enough pancakes to cover a doghouse?

Purple, because icecream has no bones.
Lost in Thought
20
Years of Service
User Offline
Joined: 4th Feb 2004
Location: U.S.A. : Douglas, Georgia
Posted: 31st May 2004 04:01
You could probably use the collision normals of the 2.00 version to do this but I don't have it. Download the trial version of their 2.03 version as it has a raycast function at the bottom that will give you some ideas as how to use the collision normal information possibly.

"People don't fail ..... they stop trying." Specs. P4 2.8GHz 800 FSB | 512MB DDR333
GeForce FX 5200 AGP 256MB | Windows XP Pro Full

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