I might be missing something here, and it might relate to the user trying to do the snow effect with transparency, but I too have had a problem using get image. Here is my code;
create bitmap 1, w, h
set current bitmap 1
ink purple, black
box 0, 0, w, h
get image 1, 0, 0, w, h
create bitmap 2, w, h
set current bitmap 2
ink orange, black
box 0, 0, w, h
get image 2, 0, 0, w, h, 1
set current bitmap 0
sprite 1, 150, 150, 2
...
sprite 1, 150, 150, 1
(Note: All values listed are constant variables, including the colors.)
In every case that I can determine, the image seized is pure black, as though the box commands have not been directed to the specified bitmap, or the get image is not using the current bitmap as the source. When I remove the bitmap commands and draw the images directly on the screen, the sprite is built successfully.
Am I missing something? Doing something wrong?
I am using DBC (or so I'm told) un-enhanced by the upgrade.
Thanks.
(I'm new, haven't figured out this posting thing yet, so please bear with me. Oh RATS! code goes in another window!)
Any truly great code should be indisguishable from magic.