Hello all, haven't posted a model here for quite a while.
I now bring you two models. (Decided to just jam them in one post.

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First up is a WIP car.
It ranks in at a little over 4000 polygons. If I can keep it under 6000, there's a possibility I'll use it in game.
It was basically created by following this tutorial.
http://www.caligari.com/Help/Tutorials/Casey_W_Frisbie/index.asp?Cate=HTutorials
After practicing the tutorial a few times I got better and better, and now I end up with what I have above. (First time ever using nurbs in Truespace also!)
If anyone has any good car texturing tutorial sites, or general advice, that'd be much appreciated.
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I decided to throw in this WIP generic man. You'll see the high poly version at 2600 polygons, and I'm hoping to keep this one below 3000. There's also a low polygon version that looks nearly the same at 1400 polygons.
(If anyone has any good tips for making human heads, that'd be great also.

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Well, just wanted to keep you all updated. Not sure if I'll use these models in game or what(A bit high polycount), but this is just modeling practice for me in which I thought I'd like to share.
C&C is always welcome.
A book? I hate book. Book is stupid.
(Formerly known as Yellow)
