Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

DarkBASIC Discussion / What kind of map files does DBV1 use?

Author
Message
Mr_Insane
21
Years of Service
User Offline
Joined: 14th Nov 2002
Location: United States
Posted: 12th Dec 2002 04:46
Rather than using matrixes for FPS.
Shadow Robert
21
Years of Service
User Offline
Joined: 22nd Sep 2002
Location: Hertfordshire, England
Posted: 12th Dec 2002 04:53
depends what version of db 1.x ... are we talking
darkbasic standard or enhanced?

if you use enhanced, i'd learn the memblocks carefully and then learn to plot matrix yourself (as they'll be faster than the builtin ones and better for collision detection.

if you have standard i'd suggest grabbing ahold of the directX or 3ds format headers ... creating what you need and export then import as an object. Slower and really should be built from a map - i believe there are some current map editors which will do it to a heightmap.

preloading would be a good idea as well, looking into the alternatives about to hit like UV Worlds would be good.

Anata aru kowagaru no watashi!
Digital Awakening
AGK Developer
21
Years of Service
User Offline
Joined: 27th Aug 2002
Location: Sweden
Posted: 12th Dec 2002 13:55
For FPS games I would recommend using static objects and DB's slidecollision. That's what I used in CCA. But you probably need to make your own editor.

[b]Digital Awakening
Game in developement: 3D RPG - The Magic Land
Visit DigAw.com for more info and shots
Shadow
21
Years of Service
User Offline
Joined: 17th Oct 2002
Location: In the shadows
Posted: 12th Dec 2002 15:58
Raven: "if you use enhanced, i'd learn the memblocks carefully and then learn to plot matrix yourself (as they'll be faster than the builtin ones and better for collision detection."

I don't understand what you mean.
actarus
21
Years of Service
User Offline
Joined: 29th Aug 2002
Location: 32 Light Years away
Posted: 12th Dec 2002 16:32
Hey there...Personally,I used my OWN matrice made in Milkshape....I can manage to keep the FPS at 37 with the polygon collisions on that and on another building with door and 2 windows...Of course when using the fog and lowering the camera I'm back on top at 75 fps.

I can't imagine what the performances would be in an indoor game.

Just remember that you're standing on a planet that's evolving
And revolving at nine hundred miles an hour!

Login to post a reply

Server time is: 2024-04-24 06:05:45
Your offset time is: 2024-04-24 06:05:45