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Newcomers DBPro Corner / texture.object getting cut off

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Message
Cyberflame
21
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Joined: 4th Sep 2003
Location: Im not sure....
Posted: 1st Jun 2004 22:47
Is there a coomand or way to keep this from happening(look at the pic, notice how its cut squarely)?


IF your rolling along the ocean in you jet ski and the wheels fall off. Do you still have enough pancakes to cover a doghouse?

Purple, because icecream has no bones.
Cyberflame
21
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Joined: 4th Sep 2003
Location: Im not sure....
Posted: 2nd Jun 2004 03:13
can anyone help me?

IF your rolling along the ocean in you jet ski and the wheels fall off. Do you still have enough pancakes to cover a doghouse?

Purple, because icecream has no bones.
Cyberflame
21
Years of Service
User Offline
Joined: 4th Sep 2003
Location: Im not sure....
Posted: 2nd Jun 2004 05:37
Help me! *im starting to realize how n00bish im starting to sound*

indi
22
Years of Service
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Joined: 26th Aug 2002
Location: Earth, Brisbane, Australia
Posted: 2nd Jun 2004 06:09
do you mean the square above the tank body and within the same space as the turret.?

can you elaborate ont he problem at hand.
we need more info about what you did there.


fall down seven times, stand up eight
Cyberflame
21
Years of Service
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Joined: 4th Sep 2003
Location: Im not sure....
Posted: 2nd Jun 2004 06:36
This is the code that loads the image and plain.


and heres the one that makes it textured
function fire_effect(obj)
if firetexnum = 30
hide object obj
firetexnum = 15
pfireon = 0
endif
if pfireon = 1
if time2 > timer() + 1
texture object obj,firetexnum : show object obj
inc firetexnum
endif
endif
time2 = timer()
endfunction

Cyberflame
21
Years of Service
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Joined: 4th Sep 2003
Location: Im not sure....
Posted: 3rd Jun 2004 01:18
Cyberflame
21
Years of Service
User Offline
Joined: 4th Sep 2003
Location: Im not sure....
Posted: 3rd Jun 2004 18:09

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