I am considering buying Dark Basic pro but i am wondering about some things......
Does the DBP 3D engine support multiple levels of detail as well as animation bones?
I see that the far clip is adjustable up to 5000 units.......which sounds promising to me.......but would be useless if you couldnt incorporate multiple detail level models to help keep frame rates high.
Can this game engine handle verry large polygon count terrain models without major frame rate problembs?
Can anyone here give me a success story or a reason why this software will help me build the games that i want to build?
Here is a list of the game editing and authoring tools i use or at least have.
Microsoft Visual C++ 6.0 introductory edition(with compiler)
Discreet Gmax v1.2
Paintshop pro v7.02
3D Exploration v1.81
Unwrap 3D
Commando editor(C&C Renegade level editor)
XCC Utilities(westwood game archive file reader/writer and much more)
Exact Audio Copy (audio file editor/mp3 encoder/decoder)
I have two years experience with gmax and almost four years of game editing experience.
3D modeler for C&C Source
www.cnc-source.com