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DarkBASIC Discussion / game development job???

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Message
The Nerd
20
Years of Service
User Offline
Joined: 5th Jun 2004
Location: Denmark
Posted: 6th Jun 2004 12:43
hi!!
i have some quistion about a programmer job...
1. can i still get it if im not a math genius??
2. is it hard to get??? (the job as programmer)

that was all..
if i can get a job as programmer i will do.!!!!!!

I love to make games!!!
Powersoft
21
Years of Service
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Joined: 1st Aug 2003
Location: United Kingdom
Posted: 6th Jun 2004 13:21
THIS MIGHT BE WRONG BUT
well first of all your name suggest you are a newbie to programming. it sounds as if this is your first ever language ou have programmed in. when wanting to get into the industry you will need to know maths certanily trig. if you can do maths you are going to need to know another programming language. DB is great but not for the likes of Quake Half-Life etc. C++ is what most game programmers use i believe.

so to become a programer;
you need to know a more complex language
need to know maths
need experiernce
need patience
willing to learn

OFFTOPIC: welcome to the foums try not to post MMORPG requests (how do i build one etc.) dont be afraid to ask if your stuck. dont ask ho to become a mod

Im not a rubbish programmer...Everyone else is just better than me....
If we were supposed to sing we would look like Kylie...
The Nerd
20
Years of Service
User Offline
Joined: 5th Jun 2004
Location: Denmark
Posted: 7th Jun 2004 15:20
sorry i asked...
but i was interestet in to now how hard it is to get the job....
since im not a math genius... will that mean that i CANT GET THE JOB!!!
couse i LOVE to make games.. and Love to learn...
Powersoft
21
Years of Service
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Joined: 1st Aug 2003
Location: United Kingdom
Posted: 7th Jun 2004 21:29
dont take it as a "You asked thids question and you will now die"

im not sure how hard it is but i think its tricky at the mo

Im not a rubbish programmer...Everyone else is just better than me....
If we were supposed to sing we would look like Kylie...
Scarlek
21
Years of Service
User Offline
Joined: 26th Nov 2003
Location:
Posted: 10th Jun 2004 13:40
Game developement wise, it's a tough nut to crack. Your best bet is to continue learning and get your foot in the door in other ways... Qa, Tech support etc.. then use your code to help the department out. (New databse tools etc.) Move on from there and good luck!

- Creating Games even I would play -
TIGER
22
Years of Service
User Offline
Joined: 31st Aug 2002
Location: Argentina
Posted: 12th Jun 2004 03:33
My opinion:

Its easy to make a giy walking in the room.

That hard part is to make the same guy to walk in the room ,
picking objects , hiting an enemy , interacting with enemy ,
build in animations like explosions to make them work
independently from other animations , unloading this all level to
load next level or return to main menu and go back without
memory leaking........................Its a long list.
hexGEAR
22
Years of Service
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Joined: 3rd Nov 2002
Location: Naytonia
Posted: 12th Jun 2004 03:48
and in c++/graphics API not in dbpro

BearCDPOLD
21
Years of Service
User Offline
Joined: 16th Oct 2003
Location: AZ,USA
Posted: 13th Jun 2004 00:56
With any entertainment industry you need to specialize. It's good you're taking the time to learn a small programming language--because even the guys who just write design documents have to know something about the bits behind what they see on screen. Some fields:

Programming (an obvious one, this used to be a required skill)

Art(inludes concept drawing, traditional 2d, 3d modelling, 3d animating, and texturing, need some advanced knowledge to know the limitations of the game versus what their art package can do)

Sound(FX or music composition, usually not much programming knowledge--just midi and audio knowledge)

Management(usually comes with experience in other fields, but some companies do see the value of a qualified project manager and will hire as long as they have some knowledge in programming or any of these others)

Testing(just sit there, play and critique games, and look for bugs. a lot of people get design jobs through this. After testing a game they will say "Hey this is cool, but what if you tried this?" then the lead designer thinks "hey, you have good ideas, you are on my 'Cool People' list now", and it is good to be on 'Cool People' lists)

Publishing/Marketing/Producing(same way a producer works in the movie industry, same way marketing works in everything else, marketing and publishing usually go hand in hand)

Be sure to network. A good place is the IGDA local chapters area. They usually have monthly meetings, and there you can talk to people who will possibly be big name developers in the future. In many chapters you will find guys who have been to GDC and other tradeshows and have talked to the high-on-the-list developers you idolize.

Crazy Donut Productions, Current Project: KillZone
Web Site Button Does Not Work, Visit Here: http://www.geocities.com/crazydonutproductions/index.html

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