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Newcomers DBPro Corner / n00b under going Big Task

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HolyKey
20
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Joined: 7th Jun 2004
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Posted: 7th Jun 2004 19:54
As title says I will be doing a major project over the summer on creating a RPG game but i know barely anything on this and tutorial kinda does not help me. Any advance people out there care to drop a hint or two.

Be one With Holy
ReD_eYe
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Joined: 9th Mar 2003
Location: United Kingdom
Posted: 7th Jun 2004 20:04
Don't try an RPG or any big game project till next summer, in the mean time practice practice practice! The tutorials do help, and if you don't understand it then ask, practice doing little games or programs. To start off try a simple question program, where you are asked a few questions and your replys are recorded at the end. Then build up into simple arcade games like Pong/Space Invaders.

Skier Demon
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Posted: 8th Jun 2004 03:28
I can help you in the basics of programming if you want. Like ReD_eYe said, don't start with a RPG. It's pretty hard to make. You should start with a simple game. I can give you some pointers on programming if you want.
Filmmaker Screenwriter
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Posted: 8th Jun 2004 08:39
why does everyone want to make the 'next big rpg?' i dont get it... oh well, good luck.

pentium4 3ghz, 512mb dualchannel ram, 256mb ati radeon 9800xt, soundblaster audigy2, 120 gb hd.
Cian Rice
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Posted: 13th Jun 2004 04:43
Cuz RPGS are cool, that's why...

Got anime?
I do.
Phaelax
DBPro Master
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Joined: 16th Apr 2003
Location: Metropia
Posted: 13th Jun 2004 10:35
Quote: "Cuz RPGS are cool, that's why"


i disagree completely, but thats just me

"eureka" - Archimedes
Filmmaker Screenwriter
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Posted: 15th Jun 2004 08:54
Quote: "i disagree completely, but thats just me"


I second that.

pentium4 3ghz, 512mb dualchannel ram, 256mb ati radeon 9800xt, soundblaster audigy2, 120 gb hd.
Mizipzor
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Joined: 24th May 2004
Location: Sweden
Posted: 15th Jun 2004 13:02
indeed

Dreaming of creating a highly advanced AI mind
Rennekon
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Posted: 15th Jun 2004 14:33
Ok, a lot of people dislike RPG's because it takes a lot of brain power to play, and even more to make. Rpg's involve a high experience of programming. You need to know how to make battle systems, spells, weapons, models for the game, and a bagillion more along with that.

John "Dark Lord of Angel Destroying Destiny" Pringlebee, maybe?
Filmmaker Screenwriter
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Posted: 15th Jun 2004 20:37
Quote: "Ok, a lot of people dislike RPG's because it takes a lot of brain power to play, and even more to make. Rpg's involve a high experience of programming. You need to know how to make battle systems, spells, weapons, models for the game, and a bagillion more along with that."


Exactly. HolyKey has already stated he is a newbie, so we're trying to get him to not try an RPG now, and to just start off with simpler stuff.

pentium4 3ghz, 512mb dualchannel ram, 256mb ati radeon 9800xt, soundblaster audigy2, 120 gb hd.
Richard the_young
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Joined: 11th Jun 2004
Location: Uk
Posted: 15th Jun 2004 22:12
back to the subject of the n00b
zenassem
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Joined: 10th Mar 2003
Location: Long Island, NY
Posted: 16th Jun 2004 02:30
HolKey,

Since you like RPG's and it's generally what your interested in coding, here is my suggestion.

Don't focus right away on the big picture. Begin by picking small parts of the RPG that you can tackle and build experience with. Where you begin will depend on what type of RPG (2D sprite based or 3D). If say you chose to begin with a 2D Final Fantasy 1 type game...

A. Work on the steps to move the character on a black screen
1> Find or draw a sprite sheet of the player animation frames.
2> Load the image and extract the animation frames.
3> Build a simple game-loop and set up your screen, timing, & syncing.
4> Display the sprite.
5> Code an input handler to interpret key presses.
6> Have the sprite move & animate based on the KB input.

B. Work on steps to display simple tile-based world
1> Find or draw tiles to be used for a simple landscape
2> Use the method learned from the character to extract tile images
3> learn about arrays & multi-dimensional arrays, to read in map info from data statements
4> write a routine that will draw all the tiles of the world each game loop.
5> Write code to only scan through indexes of the array that fit on the screen.
6> Write a routine to scroll the tile world

C. Combine the code from A & B
1> Re-write the scrolling routine to have the charcter move to a certain point, at which the character animates still, and the tile world scrolls beneath.
etc...

I think you get the idea. Eventually you will wind up rewriting code as you gain more experience. But just go one step at a time. Don't try to code a full RPG with all the bells & whistles your first time out. I don't agree with the notion that you need to start off with Space-Invaders and the like. Although it's not a bad idea by any means, it just doesn't fit everybody.


Rennekon
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Posted: 16th Jun 2004 02:31
and must we demean the
Quote: "nOOb"
, it seems so unrightous to laugh and beat on people who are trying to accomplish something but don't know what they're getting into. They're learning, we all are, all the time so pretty much everyone is a newb.

John "Dark Lord of Angel Destroying Destiny" Pringlebee, maybe?
Filmmaker Screenwriter
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Posted: 16th Jun 2004 18:35
Quote: "It seems so unrightous to laugh and beat on people who are trying to accomplish something but don't know what they're getting into. They're learning, we all are, all the time so pretty much everyone is a newb."


Yeah, seriously. Honestly, if you like rpg's HolyKey, start off by learning something like Atari's Pitfall or something. It's an adventure game that is probably pretty easy to figure out. IDK, my opinion.

pentium4 3ghz, 512mb dualchannel ram, 256mb ati radeon 9800xt, soundblaster audigy2, 120 gb hd.
Static
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Joined: 4th Apr 2004
Location: United Kingdom
Posted: 16th Jun 2004 22:41
Or a text based RPG. check out the following post:
http://www.thegamecreators.com/?m=forum_view&t=32247&b=7
still needs finishing though. try doing it yourself.
Filmmaker Screenwriter
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Posted: 17th Jun 2004 02:27
yeah that's a good idea too. i always wanted to make text-based games, but I haven't yet.

pentium4 3ghz, 512mb dualchannel ram, 256mb ati radeon 9800xt, soundblaster audigy2, 120 gb hd.
DarKLE
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Posted: 17th Jun 2004 06:25
holykey im a newbie too i can relate to your situation i really thing you schould take this one step at a time dont rush into something like this ok satrt with pong and work your way up from there or maybe study ataris adventure thats a preetty fun game

BITCH SAY WHAT?

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