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Tyler
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Joined: 10th Jan 2004
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Posted: 8th Jun 2004 07:43 Edited at: 8th Jun 2004 08:01
Can someone help me out with collision, i have no idea how to do it and the tutorials don't help me much, thanks in advance,

PS- I'll be online for a few hours, so if you can, send me a message on Yahoo messanger, or if you can't, post here, thanks again.

http://www.geocities.com/tylerc1324
Dave J
Retired Moderator
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Location: Secret Military Pub, Down Under
Posted: 8th Jun 2004 12:10 Edited at: 8th Jun 2004 12:13
You may want to consider the Nuclear Glory collision system, it's a DLL that you can download and use, just follow their documentation on how to use it.

http://www.nuclearglory.com/ngc.php

There's a free version but the latest one costs $15 USD.


Otherwise, there are two main ways to check collision in DBP. Use the "Intersect Object" command to see if an object intercepts the line you specify. The other way is to "Make Collision Box"'s around your objects or "Set Object Collision To..." on others. However, this last method is quite slow.


"Computers are useless they can only give you answers."
Tyler
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Posted: 9th Jun 2004 02:00 Edited at: 9th Jun 2004 02:00


Ok, i tried your second idea, and I CON"T FIGURE IT OUT!!!! someone please help me.....

http://www.geocities.com/tylerc1324
Mizipzor
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Location: Sweden
Posted: 9th Jun 2004 02:06
Curvedbasics has a nice tutorial about collision. Be sure to check the other ones out as well.

http://curvedbasic.dbspot.com/DBTutorial.htm

Dreaming of creating a highly advanced AI mind
Tyler
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Posted: 9th Jun 2004 02:30


Now i have a problem with my jumping, i seem to not stop!! Thanks for all your help so far, this should be my last question..

http://www.geocities.com/tylerc1324
Mizipzor
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Location: Sweden
Posted: 9th Jun 2004 02:38
I think curvedbasics has a jumping tutorials as well .

http://curvedbasic.dbspot.com/DBTutorial.htm

Read that, when you have, ask again if you still have trouble.

Dreaming of creating a highly advanced AI mind
Tyler
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Posted: 9th Jun 2004 02:46
still having troubles, because thats for a standard ground height. If i want to add more boxes at different heights, his won't let me land on lowere boxes, but instead, the sphere will allways land at the same level.

http://www.geocities.com/tylerc1324
Tyler
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Posted: 9th Jun 2004 03:02 Edited at: 9th Jun 2004 03:36
Bump, Bump

http://www.geocities.com/tylerc1324
Tyler
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Posted: 9th Jun 2004 03:36
Bump

http://www.geocities.com/tylerc1324
The Holy One
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Location: Sweden
Posted: 9th Jun 2004 04:32
Please don't do that.
Tyler
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Posted: 9th Jun 2004 04:50
How can you tell me not to do that!! I mean, whats the point of you posting here, if your not gonna answer my question?? It might as well be another BUMP.

http://www.geocities.com/tylerc1324
The Holy One
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Posted: 10th Jun 2004 01:21
First you name the thread Help!!! even though the forum rules tell you not to then you bump your thread just to get it on top, you can however bump your thread if it's falling of the first page.
Tyler
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Posted: 10th Jun 2004 04:26
o well... and again, you post another useless message..

http://www.geocities.com/tylerc1324
Don Malone
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Location: Birmingham, Alabama
Posted: 12th Jun 2004 07:09 Edited at: 12th Jun 2004 07:13
It's a running pattern it seems.

Explain your jumping code if you could, I am a little tired from a long hot day at work and my mind is not grasping your thought process (It is probably just me.)

Wasting CPU Cycles since the 286 was a hot machine.
Lost in Thought
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Location: U.S.A. : Douglas, Georgia
Posted: 12th Jun 2004 16:53
Indeed more information is needed. There are more ways than you can count to do almost anything you want to do with code. It all depends on how you have the rest of your code set up.

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