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Geek Culture / DT on hold / new space game in the works

Author
Message
indi
22
Years of Service
User Offline
Joined: 26th Aug 2002
Location: Earth, Brisbane, Australia
Posted: 9th Jun 2004 12:22
Im finding it hard to make DT expecially a* path finding with dungeosn and so forth.

Im going to make a space trading / fighting game in the meantime and go back to DT later on.


fall down seven times, stand up eight
Van B
Moderator
21
Years of Service
User Offline
Joined: 8th Oct 2002
Location: Sunnyvale
Posted: 9th Jun 2004 14:33
You'd better!

If you dump DT I'll save up and fly to Oz especially just to throw damp sprouts at you.


Personally I'd love to see a space combat RPG where you actually get to board ships and control gun emplacements etc - maybe like a space pirate game where you can even enslave the crew. Please don't go at this with the idea of making 'Elite but better' - there's so much that hasn't been done with space games that you should look to introduce as much fresh ideas as possible.


Van-B


The nature of Monkey was irrepressible!.
indi
22
Years of Service
User Offline
Joined: 26th Aug 2002
Location: Earth, Brisbane, Australia
Posted: 9th Jun 2004 15:37
Im thinking about an advanced feature set like escape velocity nova but in 3d.


fall down seven times, stand up eight
Mnemonix
21
Years of Service
User Offline
Joined: 2nd Dec 2002
Location: Skaro
Posted: 10th Jun 2004 14:11
I was gonna make a game like VanB described a while ago. But then i got lazy and realised i didnt have the talent. Good luck with it indi. P.s. I will hand the sprouts out if you dont go back on DT :p

Visit the Db chat room, ask me for details!.

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