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Work in Progress / My turn based little game

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Cliff 3degs network
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Posted: 9th Jun 2004 18:34 Edited at: 9th Jun 2004 18:38
its really early in development so there is probably alot of buggs iam doing it more or less for fun.

http://w1.414.telia.com/~u41404878/TB.ZIP
sorry edited the faulty post now.

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Emperor Baal
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Posted: 9th Jun 2004 19:13
Looks great! I havent got any time to try your demo though

HZence
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Posted: 9th Jun 2004 19:34
Interesting. Will be a good game when it's done.

P.S. did you do those graphics yourself?


Team EOD :: Programmer/Storyboard Assistant
Cliff 3degs network
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Posted: 9th Jun 2004 19:46
Yes i have done them my self as iam an texture artist that got intrested in coding instead.
I have yust reused some of my old textures from my grunt game i made for the alien ware competition and some of my old half life mod projects.
And some did i do new ones as i didt have any that fitted for my new project.
Much of the grafix will probably be replaced when its finished these are more or less the raw working versions.
I started this project as i wanted to do an game from scratch bye my self as my first game grunt did i do with alot of help from xeridox.
its easier to learn dbp this way.
And i do only work with dbp about 6-9 hours a week at most.
as my girlfriend and mario kart double dash takes to much of my spare time after work.

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Peter H
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Posted: 9th Jun 2004 20:09
downloaded and played

i like it! but one thing...when i killed all the aliens the game didn't end


Formerly known as "DarkWing Duck"
Cliff 3degs network
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Posted: 9th Jun 2004 20:22
Sorry the game is only about 3-5 % finished as the objectives and all that havent bin done yet.
So when you have killed the 9 aliens so dosent there happen anything yet yust wanted to show an small progress and first try of my game.
have bin mostly working on the gfx and movement and stuff like that are going to do more enemys and people to rescue later.
Thanks.

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M00NSHiNE
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Posted: 9th Jun 2004 21:18
A very promising start, and certainly very different than anything else thats been done before. Graphics are fantastic and, although the gameplay is a little slower paced than Im used to, its still a damn good game. Keep going with this. In fact theres been talks of a 2d tutorial in the 2d board, with a game looking this good it would be nice if you did a tutorial on how the engine is built etc. Overall very good and I cant wait to see more

Peter H
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Posted: 9th Jun 2004 23:29
ya i understand about not being near done but still wanting to show people your game

but it looks like you're of to a good start.


Formerly known as "DarkWing Duck"
Cliff 3degs network
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Posted: 10th Jun 2004 00:19
Hmmm yes but even if the game looks 2d so is it actually an 3d enviorment its runed in as iam using plains that i texture.
I wanted to make the mapper to put the grafix in layers yust as in an program like photoshop when you are painting stuff there.
and as iam such an stupid person on coding so did i do it in 3d but making it look 2d as iam better at 3d.
Its hard to explain actually but its an vision i had for this game make an 2d looking game but with the fx that 3d have and can do.
here is some small pictures from the mapper for the game its far from finished its earlier than the game engine even.
The game engine is about 1200 lines of code cramed together.
the editor is aproximatly only 268 lines of code.
the editor mainly places and textures the tiles the engine reads the map file and puts all the glory to it.


i will trye to explain more later.

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Cliff 3degs network
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Posted: 10th Jun 2004 00:58
As i got so good response so far so here is 2 more screenies one of the battle mode and yust another room shoot.


enjoy
And bye the way iam trying to get that amiga and nintendo 16 bit strategy feel to it.
and are planning to release the mapper with the game so that anyone can make as many custom maps they want for it.
The mapper is made so that any one can map with it create an tile texture it place it and size it and yust press space key so will it auto tile the texture and woops there you have an wall or floor.
the sam thing goes with the players and enemys yust place the actual texture on an tile so will the game engine read it as an player object or enemy object.
the same idea i had for grunt untill i noticed it was an to big project to do an fps as my first game.

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TheAbomb12
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Posted: 10th Jun 2004 01:02
ah ahah- psuedo-isometrics!

Amist the Blue Skies...
M00NSHiNE
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Posted: 10th Jun 2004 01:53
Very clever... didnt even notice

Pincho Paxton
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Posted: 10th Jun 2004 11:44
It looks very nice! I like the angle of the camera looking 2D, and the textures are nice and metallic. The soldiers look excellent. The colours, and contrast are just right. I'll try the game when it has a bit more work done on it.

Freddix
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Posted: 10th Jun 2004 12:20
look really excellent

Mitchell
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Posted: 10th Jun 2004 18:02
I agree

"A delayed game is eventually good, a bad game is bad forever"
- Shigeru Miyamoto
Cliff 3degs network
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Posted: 10th Jun 2004 19:43
Moonshine i like your sig is it all yours the model and all?
Yust wondering if i nead some grafix help later on.
Iam yust swamped with the coding so will maybe nead some help with the grafix later.
And thanks everyone for the input.
Now is it back to the coding so cheers and thanks again.

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M00NSHiNE
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Posted: 10th Jun 2004 21:16
Sorry to disappoint, my sig was done by mussi, and the model is from the Xbox game 'Gun Metal'

zircher
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Posted: 12th Jun 2004 10:51
I'll echo the praise given and say I look forward to seeing this game completed. BTW, I think using 3D models for the game is perfectly sensible. It really cuts down on the number of sprites and other custom images that you would need with units that can face multiple directions.
--
TAZ (long time turn based squad level combat maven)

History did not begin with PONG. -- Greg Costikyan

Game Beavers
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Posted: 12th Jun 2004 17:39
Thanks every one:
one reason also is that later when i want the engine to be completely 3d so will i only nead to change the editor to put the tiles standing instead of lying down.
and change the soilders and enemys to 3d models instead of plains.
as everything else is then already done.
clever aint it?
i have planned to make the first version of the game really simple and more action paced then ordinary turnbased squad games.
now time back to programming a bit before i go to an party drinking alot of beer and have a good time so cu later folks.

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Turoid
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Posted: 13th Jun 2004 23:52
very good

if I = 1 then I = 1 else I = 0

Current project>> "MagEasy" simple 2D game creator..
Cliff 3degs network
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Posted: 14th Jun 2004 01:00
Hi everyone and thanks for the praise.
i have bin working hard on the unit animations code wise.
making the units have an idle animation all times if they aint selected and when they are selected.
i couldt find an command to animate an texture on an object so i was forced to make all the frames manually bye hand in the code.
i will probably release an newer and larger beta bye the next weekend with some more enemys and some civillians to rescue.
so cheers untill then.

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Cliff 3degs network
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Posted: 20th Jun 2004 22:02
so time for an tiny update.
idle animations on the units ingame and in the battle mode.
enemy animations ingame and in battle mode
end turn button above the mini map.
everything is controlled with the mouse now.
and alot of optimisation coding of the source game should run better now.
i have optimized the code so that its easy as it can be to add more enemys with only an tiny bit programming.
ohh and yes an new enemy to.
havent had the time to code the civillians yet.
so download and let me know wath you think of the updates.
file size is only 2 mb.
http://w1.414.telia.com/~u41404878/TB_V0,001.ZIP

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M00NSHiNE
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Posted: 20th Jun 2004 22:56
Kept getting a 'Could not load image at line 8' error...

faxmaster
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Posted: 20th Jun 2004 23:37 Edited at: 20th Jun 2004 23:42
Wow man, I love the feel of this game. I would urge you NOT to go fully 3d but to stick with the way it looks now. And if you do go 3d, I would urge you to at least keep the same gameplay- I have never played a game that played like this,and I love it. Finish this, out of all the projects here it has the most potential.

(Oh, as a graphics guy myself, I was interested in how you made the units. Are they just painted in Photoshop with different frames for each animation, or did you pre-render a bunch of 3d models?)

(And one last thing: I get an error with your new release on load: "Runtime error 506- could no load image at line 4)
Cliff 3degs network
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Posted: 21st Jun 2004 01:24
Hmmm this was strange.
it could be that i changed the load function before the release?
but i only change the function name to be shorter?
i never get these errors?
i wonder how fast are your machines moonshine and faxmaster.
could be an strange error because your machines are fast?
so it skips or misses the loading function some times?
i will trye to upload an fixed version tomorrow or later today.
thanks faxmaster i have planned to keep the gameplay like this with some smaller changes only.
do you have an link to some of your work i can see?
and the marines and enemys are simple painted 2d gfx.
it was so long time ago i rendered and modelled so it takes ages for me now to model and render.

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M00NSHiNE
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Posted: 21st Jun 2004 01:49
OK, heres what I did:

My specs are AMD Athlon 2000XP, nVidia GeForce FX 5200 128Mb, 512 Meg RAM, so no speed problems when running DBPro software. What I did is, I got the error that faxmaster mentioned when I tried to run it first, so I then grabbed everything from the first zip you issued and pasted it into a new folder, the I copied all the contents of the new version into that, to try and eliminate the missing media problem. I assumed youd just zipped up the stuff that was different to the last version, which is why the new zip was smaller than the first and was missing the gfx folders etc...

Then I got the other error...

Cliff 3degs network
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Posted: 21st Jun 2004 02:40
oops sorry there.
i setup my packing program wrong.
it sadly enough set it up to not include the folders inside the game folder.
are uploading the fixed one here i also added a few dialog boxes that you will notice.
the file is now 3.1 mb in size.
http://w1.414.telia.com/~u41404878/TB.ZIP
I are yust an clumsy basterd but hey no one can be perfect.
yust unzipp this and remove the old ones.

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Cliff 3degs network
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Posted: 21st Jun 2004 18:41
Iam yust wondering wath you moonshine and faxmaster did think of the update?
and you others that have downloaded it?

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Pincho Paxton
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Posted: 21st Jun 2004 20:24
Ha ha they didn't have a go...I won. Serves them right!

Good game.Super sound, and graphics.

Cliff 3degs network
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Posted: 21st Jun 2004 23:48

Thanks pincho.

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Grismald
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Posted: 22nd Jun 2004 01:18
Very impressive man .Great graphics, good gameplay as well, keep up the good work!
btw, i was surprised cause it ran great on my good ol' PIII 500


Team EOD : Programmer :: 3D artist
M00NSHiNE
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Posted: 22nd Jun 2004 01:36
As a matter of fact I did have a go, I just couldnt be bothered signing on again to post one message. The animation is fantastic, sounds are great, looks really polished, cool

Cliff 3degs network
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Posted: 22nd Jun 2004 02:08
Thanks everyone.
I have yust added foot step sounds for the units when they walk an tiny detail that makes the feel of the game get better.
Are going to bed now have to work tomorrow at the saw mill cutting up lumber.
are going to ad some sound to the enemys when they reveal them selfs tomorrow i think.
and have to put in some sound when they die to.

1GHZ AMD ATHLON WITH AN GEFORCE 4 TITANIUM 4600 AND 512 MB SDRAM.

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