For some odd reason DB is a little flaky tonight so I didn't get the same results as you.
I did run a syntax check on your code and fixed somethings for you.
sync on
sync rate 60
ink rgb(0,0,260),0
set text font "vendana"
set text size 20
set text transparent
Beginning:
load bitmap "Burg_Winjard_240.bmp"
print " Castle Siege 1.0 "
print " Written by Buck Blackwell "
print
print
print "Press Enter To Begin"
suspend for key
print
print
print
print
print "Character Information"
print "---------------------"
print
print
INPUT "What is your name? :", playername$
print ""
INPUT "What is your race? :", playerrace$
print ""
print "Sword"
print ""
print "Axe"
print ""
print "Bow"
INPUT "Choose Thy Weapon :", playerweapon$
print " Name :",playername$
print ""
print " Race :",playerrace$
print ""
print " Weapon : ",playerweapon$
INPUT "Is this correct?", inputA$
do
if inputA$ = "yes"
goto Level1
endif
if inputA$ = "no"
goto Beginning
else
print "Bad Selection"
endif
loop
Level1:
Print " Level 1 "
print
print
print " You enter a small hallway. A quick glance reveals two doors."
INPUT "Which door would you like to try.", inputC$
do
if inputC$ = "left"
goto room1
endif
if inputC$ = "right"
goto room2
endif
loop
room1:
Print "You enter a room filled with complete darkness"
print "a strong order overcomes you, and the darkness"
print "seems to haunt you."
do
INPUT "What would you like to do?", inputcc$
if inputcc$ = "search"
goto gameover
endif
if inputcc$ = "back"
goto room1
endif
loop
gameover:
print " You died. "
goto Beginning
Room2:
Print " You enter a long room, there is a table with chairs for dining and a"
print " door towards the back of the room, the door seems to be blocked by a"
print " fallen bookcase."
input B$
do
if inputB$ = "search table"
goto tableitem
endif
if inputB$ = "move bookcase"
goto bookcase
else
goto tryagainroom2
endif
loop
tryagainroom2:
Print "Try again"
goto Room2
tableitem:
Print " A thorough search of the table reveals a key taped to the bottom."
goto Room2
Bookcase:
end
--
TAZ
History did not begin with PONG. -- Greg Costikyan
Game Beavers