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3 Dimensional Chat / How do I make an interior to a base?

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smartypants
21
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Joined: 27th Apr 2004
Location: At is computer
Posted: 14th Jun 2004 01:16
I use milk shape to make models. I want to make an interior to a base (space station) I can make .x models as halls and rooms but It would be nice to get some tips on how to make them work good.

After I make the models I don't know how to make DB classic check to see if the player is over the floor or if the floor is tilted (like a ramp) and stop the player from running through walls/ falling through floors. Can someone help me with this?

King of the asked question
cpltiffer
21
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Joined: 24th May 2004
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Posted: 14th Jun 2004 13:24
I believe you must be referring to object collision tests, well there's a little problem. To really make that work well you're going to have to programme like hell. You can tst if the character is bumping into the object with this command if object collision(character object number, station object number)=1. But to have ramps your gonna have difficuty. What you have to do to stop moving through walls is storing the object x,y,z positions before you move the object and if it collides you can re-posision the object in it's previous position before the screen refreshes.

Cwatson
shado
21
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Joined: 15th Jun 2004
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Posted: 15th Jun 2004 21:51
3 words to live by
USE NUCLEAR GLORY

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