Ive made a 3d model in milkshape and its fine as long as its static, but when i try to play it it dissapears into(what appears to be) a single polygon.
Ive made sure that: object is selected when exporting, im not in animation mode when exporting, exporting as directx 8.0 file, exporting meshes/materials/animations, root bone is locked, frame offset is set to 1
has ne1 else had this problem? if so how did you get round it.
the code ive used to see the model is:
LOAD OBJECT "ants\ant_PLAYER\ant_MOVE_X.x",1
APPEND OBJECT "ants\ant_PLAYER\ant_ACTION_X.x",1,21
LOAD IMAGE "ants\ant_PLAYER\ant_DDS.dds",1
TEXTURE OBJECT 1,1
POSITION OBJECT 1,0,0,0
POSITION CAMERA 0,100,0
POINT CAMERA 0,0,0
SYNC ON : SYNC RATE 30
LOOP OBJECT 1
DO
SYNC
LOOP
i would be grateful for any help.
I should have changed my signature when asked