I have lots of knowledge in QBasic and want to go into a language that is a bit more flexible and will allow 3d worlds. OK, so i have started a 3d world that is pretty much a NO CLIP godmode world. It took a while and i didnt get that great of an outcome. I was wondering how I could use a bsp in the world. I know it is posible. I will be using WorldCraft and know almost all their is to know about it for i map for a few games with it. I have tried to load some bsp's that i know work but its just a blue screen so i dunno whats up with it.
Now I am open for help on the engine as i extremily need it. Thanks in advance, Cribs. I know the code works though because I have made an X file with DeleD 3d editor and converted it to bsp and it worked fine. Its ether WorldCraft or the compile tools that are going wrong. Heres the code.
rem World3D Showcase
rem Standard Setup Code
sync on : sync rate 0 : color backdrop rgb(0,0,64) : backdrop on
set text font "arial" : set text size 16
set text to bold : set text transparent
rem Loading prompt
sync : center text screen width()/2,screen height()/2,"LOADING" : sync
rem Set camera
set camera range 0.1,5000
position camera 24,8,17
rotate camera 0,45,0
rem Load BSP world
load bsp "", "ha.bsp"
set bsp camera collision 1,0,0.75,0
set bsp collision threshhold 1,0.001
rem Main loop
desc$="BSP in One Command"
do
rem Control camera automatically
control camera using arrowkeys 0,0.1,1
rem Apply simple gravity to camera
position camera camera position x(),camera position y()-0.1,camera position z()
rem Show Framerate
text 20,screen height()-40,desc$
fps$="DBPro Fps: "+str$(screen fps())
text screen width()-20-text width(fps$),screen height()-40,fps$
rem Update screen
sync
rem End loop
loop