Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

DarkBASIC Discussion / mmorpg method

Author
Message
C l a r k
21
Years of Service
User Offline
Joined: 18th Apr 2004
Location: Rhode Island...State motto: Who Cares?
Posted: 16th Jun 2004 15:14
I had an idea...someone tell me if it wont work.
What if instead of using multiplayer functions, an db mmorpg operated on a massive SQL database, that stored information such as all player's strength, x+y coords, sprites, etc? [TheCodingArea has a wonderful plugin for this.] My guess is that the numerous SQL queries this would call for would slow down the game to the point of not being worth playing, but still, I think this idea is worth pondering. If it could work, a world could hold MANY more than 256 people, and there wouldn't have to be a "master" server computer that all "client" gamers connect to. It would sure make DB multiplayer a hell of a lot easier.

Concept Software: http://concept.dbspot.com

Kentaree
22
Years of Service
User Offline
Joined: 5th Oct 2002
Location: Clonmel, Ireland
Posted: 16th Jun 2004 15:19
Uhm, you're neglecting that there still has to be communication between the programs. Most MMORPGs have a database like that, ON the server, so you cant fiddle with stats etc. The point of the server is to give everyone limited access to this, and not allow a free-for-all on the database, which would be chaotic.

Its not a bug, its a feature!

Login to post a reply

Server time is: 2025-05-26 02:44:53
Your offset time is: 2025-05-26 02:44:53