Quote: "think you should model him some proper hands"
I thought of doing that, but the character will end up being the size of
one of these
tiles in the game - so it might not be worth it. It's going to be scaled so far down, he won't need fingers
Quote: "I might be able to unwrap it for you if you want"
I don't think unwrapping is the problem. I'm suffering from a smoothing group issue when the model is imported into Unwrap3D, but that just takes a bit of time to sort out. My main problem is animation. I've never done "cartoony" animation before. Any tips?
Quote: "Nice one!"
Quote: "It's quite nice really, i like it"
Thanks

That means a lot to me, coming from you guys, as I know you both can model.
Oh, incase you didn't know, that's supposed to be a hard-hat (from a construction site) on his head. I couldn't be bothered doing hair, so I figured having a hard-hat bobbing up and down oh his head when walking would add to the cartoon-like game I'm making.
Thanks for the comments
Floats like a butterfly, stings like when I pee