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3 Dimensional Chat / 3D Models from Primitives?

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Rico
21
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Joined: 17th Jun 2004
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Posted: 17th Jun 2004 14:37
Hi all,

I don't have access to any 3D programs, so is there any way of "gluing" a bunch of 3D primitives together to make a single object? If limbs are a way of doing this, how would I go about connecting the primitives I have nicely laid out on-screen now together as limbs?

Many thanks in advance!
Rennekon
21
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Joined: 7th Oct 2003
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Posted: 17th Jun 2004 14:56
Well, you have the internet download some free modellers, like Blender, Maya Personal learning edition, or GMax.

John "Dark Lord of Angel Destroying Destiny" Pringlebee, maybe?
JeroenNL
21
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Joined: 4th Sep 2003
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Posted: 17th Jun 2004 15:01
Yeah, or check the sticky topic on top for more free modellers.

Use the free 3D modeller DeleD to get skilled in 3d editing! Visit http://www.delgine.com for more info.
Rico
21
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Joined: 17th Jun 2004
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Posted: 17th Jun 2004 15:03
I'll get Maya PLE if I can find it. In the meantime, is there any way of gluing objects together? The help files only state that a mesh can become a limb, or am I misinterpreting?

Thanks!
IanM
Retired Moderator
22
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Joined: 11th Sep 2002
Location: In my moon base
Posted: 17th Jun 2004 16:08
IIRC, making an object with limbs into a mesh joins the object and limbs together, so that when you make an object from that mesh it becomes a single object without limbs.

This means you can do something like this:
- Make a new primitive object
- Create a mesh from it
- Add a limb to your main object
- Attach the mesh to that limb
- Make a mesh from your object
- Replace the object with the mesh, making a single object with no limbs

It will be a bit slow and inefficient, but you could do it that way.

*** Coming soon - Network Plug-in - Check my site for info ***
For free Plug-ins, source and the Interface library for Visual C++ 6, .NET and now for Dev-C++ http://www.matrix1.demon.co.uk
Rico
21
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Joined: 17th Jun 2004
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Posted: 17th Jun 2004 16:39
I'll try that. Apologies for sounding so slow. I'm making a helicopter sim, and I've played about with Milkshape for about an hour now, and my helicopter looked more like a tank, so it's now a tank sim
rudie dudie
21
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Joined: 5th Mar 2004
Location: uk,blighty,middle earth, you choose
Posted: 23rd Jun 2004 17:14
hi guys can anyone help
i've been trying to put together a 3d game i've had quite a big problem with the collison detection and controling the camera with the mouse can anyone help also, when I fire a bullet the camera seems to shift back to my original position 0,0.

its life jim but not as we know it ?

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