IIRC, making an object with limbs into a mesh joins the object and limbs together, so that when you make an object from that mesh it becomes a single object without limbs.
This means you can do something like this:
- Make a new primitive object
- Create a mesh from it
- Add a limb to your main object
- Attach the mesh to that limb
- Make a mesh from your object
- Replace the object with the mesh, making a single object with no limbs
It will be a bit slow and inefficient, but you could do it that way.
*** Coming soon - Network Plug-in - Check my site for info ***
For free Plug-ins, source and the Interface library for Visual C++ 6, .NET and now for Dev-C++
http://www.matrix1.demon.co.uk