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2D All the way! / How do I make a sprite?

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The CodeSmith
22
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Joined: 28th Nov 2003
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Posted: 21st Jun 2004 09:05
I don't know how to make a sprite, are there any programs that help make sprites? Also for you people out there who make your own sprites, can you tell me some of your techniques?
Thanks alot.

Intel P4 3.0 GHZ, 512 Duel RAM, Geforce 5200 Fx 128 MB, 80 GB Hard Drive
"May flying hamsters of DOOM rain coconuts on your city!"
Pincho Paxton
23
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Posted: 21st Jun 2004 11:19
You can choose from a number of methods. You have to choose a method that is easiest for you.

1/ Draw them in 2d art package like PSP which comes with an animation package, can't remember its name.

2/ Render them in a 3D modeller like Anim8or. Requires you to learn modelling a bit.

3/ Render them in Poser. Requires Poser.

4/ Draw them on paper like a flipbook, and scan the images into the computer.

5/ Draw over existing sprites to alter them.

I use Poser, and Anim8or, and Photoshop combined.

sarin
22
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Joined: 20th Mar 2004
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Posted: 22nd Jun 2004 04:34
the easiest program to use is probably windows movie maker. dbclassic does not support transparent sprites (i think), so if u have dbc then u can just use microsoft paint and insert the pictures into movie maker. or, as pincho said, u can use something like anim8or. this is probably a choice if u want a slightly more realistic sprite, unless ur a really good 2d artist.

Sarin
zircher
23
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Joined: 27th Dec 2002
Location: Oklahoma
Posted: 23rd Jun 2004 01:27
I'm a DoGA CGA fan so I build/textures models and render then. For me, it is easier to build one model and then either rotate or animate as needed to create the frames.
--
TAZ

History did not begin with PONG. -- Greg Costikyan

Game Beavers
The CodeSmith
22
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Joined: 28th Nov 2003
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Posted: 23rd Jun 2004 13:30
How do I animate my sprites?

Intel P4 3.0 GHZ, 512 Duel RAM, Geforce 5200 Fx 128 MB, 80 GB Hard Drive
"May flying hamsters of DOOM rain coconuts on your city!"
Emperor Baal
22
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Joined: 1st Dec 2003
Location: The Netherlands - Oudenbosch
Posted: 23rd Jun 2004 14:25 Edited at: 23rd Jun 2004 14:27
I suggest you use a time-based or flag-based way to select a new sprite image.

If you create a new robot or something, you need to draw him at least 3 times (1. left foot first, 2. both feet, 3. right foot first).

Load those images in darkbasic, for example nr 51,52 and 53

then use this to move him:



this is just a basic way to achieve movement. Most coders (think about capcom: Megaman 1 > x3, etc) use more then 80 images for their main character. (jumping, shooting, walking, sliding, running, etc)

take a look at this site, and you'll see
http://www.angelfire.com/mn2/ryuujin/viewalls.html

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