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3 Dimensional Chat / Landscape in X

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Niels Henriksen
21
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Joined: 23rd Jan 2004
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Posted: 21st Jun 2004 22:57
Hello

How do I make a landscape in X? I have MilkShape and DeleD, but can I use them?

I want to make a Land with hills and valleys


/Niels
Kohaku
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Location: The not very United Kingdom
Posted: 22nd Jun 2004 10:51
Hi, I made my landscapes in a really, really old version of 3D canvas. I cant stress just how old. Anywho, it lets you export .X models. Here are two examples of what I made.

http://thor.prohosting.com/aura/pics/idlebasehill.jpg
http://thor.prohosting.com/aura/pics/lookatsword.jpg

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Niels Henriksen
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Posted: 22nd Jun 2004 19:16
i got a

Error: You do not have permission to access this file or folder. (403)
Kohaku
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Posted: 22nd Jun 2004 22:13 Edited at: 22nd Jun 2004 22:38
Did you? whoops. thats weird. I'll try to show them as pictures then.




If they still dont work, just pop to my site.

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Space Drive now includes a navigation laser!
orv
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Joined: 9th Sep 2003
Location: Chicago, IL
Posted: 22nd Jun 2004 23:50
although very weird, right-clicking on the link and picking Save Target As... and saving to your desktop works just fine!
Just double click on the icon it places on your desktop and bingo! The image is displayed!

Seems to work on geocities sites too!

If you aim at nothing you'll hit it every time. 806mhz AMD Athlon Processor. 384MB memory.
Windows XP Home Edition. RADEON 9800 Pro graphics card. - editor.exe=1.0.6.1 - DBPCompiler.exe=V1.05
Niels Henriksen
21
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Joined: 23rd Jan 2004
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Posted: 23rd Jun 2004 02:00
wow... how did you make that?

I have both MilkShape and DeleD, but dont know where to start

Can I borrow your x-file? )

/Niels
Kohaku
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Location: The not very United Kingdom
Posted: 23rd Jun 2004 05:46 Edited at: 23rd Jun 2004 05:52
It was made very simply.

1)I got a plain.
2)I increased its amount of polygons.
3)I got out a deform tool and manualy deformed the plain to make those hills.
4)You cant see it, but its an island, so I pulled down all the edges with a point and face tool.
5)I added a simple texture by tiling it onto the plain.
6)I got some cubes, textured them with a wall texture, put them together and formed a fort.
7)Exported it as an x format object into the same file as the textures.
8)Added into code.
9)Made a cup of tea.
10)Tested code. Worked.

If you make quite a detailed landscape with the odd tree and bit of grass, then you might not want to use it as collision. Instead, get the original landscape and simplify it, eg. take out grass and take off textures. Add that object to the code in the exact same position as the other one, and turn off the others collision while turning the simplified ones on. Oh, dont forget to hide the somplified one.

Theres also a tool that will let you wrap a matrix around an objects surface, so you can use the matrix for the ground instead. I didnt though.

You can indeed borrow the landscape. Im using it in a project right now though (See WIP, RPG Deja Vu) but I dont really care if you use it. If you still want it, I may need an e-mail address.

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Niels Henriksen
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Posted: 23rd Jun 2004 13:08
you can send it to [email protected]

Thanks for your how-to-do... I will try
walaber
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Joined: 22nd Oct 2003
Location: Los Angeles, CA
Posted: 25th Jun 2004 10:06
milkshape has a plugin that comes with it for making terrains based on heightmaps. in fact there are 2 plugins. one uses randomly generated heightmaps, the other uses imported files.

both work great.

make sure you smooth the model (weld vertices) after you generate the terrain.

Go Go Gadget DBPRO!

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