Quote: "1. what are the limitations of Dark Basic?
2. what are the game speed concerns?
3. people have commented on the fact that the modeling is a limitation, but what if you use a seperate model / animation program?
4. what are the limits of game size that are to be considered using Dark Basic?
5. what are the limits of AI and how far can you go within Dark Basic itself?
6. can you set up the software like a professional game (within the program folder having the EXE file as well as the supporting files and having the rest of the files on CD so that the program intsalls the core program but as game play advance it references the cd for the information it needs)?
7. what is the highest level of game that you can produce using Dark Basic?"
Ok this is a pretty big post and that's why I'm guessing no one responded. So I'm going to just answer the 7 questions you asked:
1. There are a lot of functionality limitations but you might not run into any of them, depending on the kind of game you are making.
2. DB has serious issues with speed any time you combine 2d and 3d graphics. One way to avoid this is to texture plains with 2d images and lock them on the screen instead of using PASTE IMAGE.
3. There are a lot of good modelers that work with db. I use 3d Canvas and some DOGA L3. Doga is not true 3d modeling but its a good start and it gets the job done quickly.
4. There are no real limitations to game size, only your commitment.
5. As far as I know, there are no limitations to AI in DB, just your own skills.
6. You are going to want a 3rd party program to set up installers, but there are a lot of good free/cheap ones.
7. Not quite sure what you mean on this one. You can make any type of game. Your only real issues are speed concerns, and they lessen as computers get faster.
Hope some of that was helpful!