use load image with ',1' if you aren't using the image as a texture. the ',1' turns of mipmapping.
load image "filename",imgnum,1
load bitmap "filename", bmpnum
if you need to get an image from a loaded bitmap or loaded image then:
loading & extracting imgaes using load image
load image "filename",tmpimgnum,1
paste image tmpimgnum,0,0,xsize,ysize
get image imgnum,0,0,xsize,ysize
delete tmpimgnum
loading & extracing image using load bitmap
load bitmap "filename",bmpnum
get image imgnum,0,0,xsuze,ysize
delete bmpnum
if you need transparency say for sprites, be sure to
set image colorkey r,g,b
befor loading any images
you can also add a ",1" to paste image to ensure transparency
paste image imgnum,x,y,1
just rememeber you can load more than .bmp with the load bitmap command. The name sometimes confuses people. Check the help for all available formats. off hand some are .bmp,.jpg,.png,.tga
Whether to use load bitmap or load image depends on how the image is being used. 2d or 3d, is it a texture, sprite image etc...
~zen