go to the modifier and add a unwrap uvw modifier to the selected object
click the edit button under parameters and print the screen into your image editing app
save the file as a bitmap
back in max select the object and then goto the material editor select a free / empty material, click the button next to diffuse
select bitmap in the window that open then find your file
back in the material editor select your bitmap then select show in map view port (under the materials) then hit assign material to selection (also under the materials) and you should be done
ive got max 6 so the commands might differ
PC Spec- AMD Athlon 2.0Ghz, GeForce FX5200 128mb, 512MB of ram, Win XP Home SP1
Error 0 = no error - how is this an error the???