Well, actually, there is a way. Im a n00b, so, this might not be entirely correct, but, hey
Just make a Do/Loop command, and, make it so its like if the player moves forward, then, the Z variable for the matrix increases by how much the character moves, if, the character moves left or right, then the X variable for the matrix changes. This will have disadvantages due to the fact of severe lag, that will eat up loads of ram, and, you wont be able to put objects down unless you want to get deep into codeing
Any oldbies want to correct me, feel free
Your suffering cause of me its divine
-Korn-