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Newcomers DBPro Corner / A Different annimation problem to other on this board

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dbdel
20
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Joined: 20th Jun 2004
Location: UK
Posted: 30th Jun 2004 05:02
Hi all I load in from Darkmatter2 skelletal warrior loads no probs
If i just
loop objno he loops through all animations.

if i want to just loop through the walking anim it says in the readme
file that i need frames 450-530.
so i type
loop objno,450,530
and nothing happens.
i have also tried to set frame before looping.
the same happens with other models also from darkmatter2

any help would be appreciated.

Just Learning????
Dgamer
22
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Joined: 30th Sep 2002
Location:
Posted: 1st Jul 2004 12:14 Edited at: 1st Jul 2004 12:15
It should be loop object objno,450,530
not loop obj,450,530

This sig has been dullified!
dbdel
20
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Joined: 20th Jun 2004
Location: UK
Posted: 2nd Jul 2004 03:58
dgamer
hi sorry typing mistake in post but in my code
i type

loop object objno,450,530
and get nothing

but if i type
loop object objno
it plays through all animations.

Just Learning????
SandraD
20
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Joined: 30th May 2004
Location: Down on the corner, out in the street.
Posted: 2nd Jul 2004 04:03
hmm...

Then it sounds like the frame numbers don't match what you're giving the loop command. That would be a real bugger to figure out in my opinion, you'd need a list of all animation quantities saved in the file to find your frames!

I guess you could do the trial and error bit to locate them, but what a bother...

Is there a program that lists the animation frames for an object out there?

Any truly great code should be indisguishable from magic.
dbdel
20
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Joined: 20th Jun 2004
Location: UK
Posted: 2nd Jul 2004 04:31
sandrad
the frame numbers are given in a text file that came with the models
it is not just one model it is the darkmatter2 pack of models
i can`t seem to get any of them to work.

oh you don't know of any plugins that let you build and use windows type windows do you.

Just Learning????
SandraD
20
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Joined: 30th May 2004
Location: Down on the corner, out in the street.
Posted: 2nd Jul 2004 05:21
Well then.. I have no idea why the animation ain't running...

windows type windows? Huh?

S.

Any truly great code should be indisguishable from magic.
dbdel
20
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Joined: 20th Jun 2004
Location: UK
Posted: 2nd Jul 2004 05:25
sandrad
what u mean huh

i just want arecognizable interface for an app im trying to make.

oh by the way ive only been using dbpro a week.

Just Learning????
SandraD
20
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Joined: 30th May 2004
Location: Down on the corner, out in the street.
Posted: 2nd Jul 2004 06:28
hehehehe.. well I'm using DBC 1.12.. haven't even enhanced it yet.

And the huh? was because a friend came over and mucked up my brain, so I wasn't able to think that clearly.

From what I understand, we have access to the windows command, though I do agree it's not the normal foundation class you'd find in like C. No setting attributes and such like that, but i suppose that if you call upon the proper DLL with the correct values as listed in win.h, you could gain access to all functions of the standard window.

Are you thinking a console window or a graphic window? It seems to me that DB uses the graphic definition, so you'd be after getting to the text console stuff. That's be more like a list box in my way of thinking for DB, or possibly a child process using the terminal interface. Just where are you going?

Any truly great code should be indisguishable from magic.
dbdel
20
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Joined: 20th Jun 2004
Location: UK
Posted: 2nd Jul 2004 06:44
sandrad
im going nowhere fast at the moment.
I was hoping to try and come up with a matrix & model placing prog that would need a few windows and menus etc ive already got a design on paper for how things will work but doing it is another matter.
I want to make a matrix set hieghts texture it and save info so db can read it to make the matrix then i want to build objects on the matrix ie:cubes that you scale to walls etc,texture them etc.and have the prog save that so you can use the info in make obj commands
and also it would save object positions.

Just Learning????
SandraD
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Location: Down on the corner, out in the street.
Posted: 2nd Jul 2004 07:14
hmm.. one would ask; if it's all done in the DB window, why do you need access to the console? Just setting window on should make it behave like a normal window I believe...

Any truly great code should be indisguishable from magic.
bibz1st
21
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Joined: 2nd Jan 2003
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Posted: 5th Jul 2004 00:21
why not set up your code to print to screen the frame numbers as they are played then you could write them down for later use
Joh
20
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Joined: 5th Jul 2004
Location: Malaysia
Posted: 5th Jul 2004 22:55
Thats a good idea. When I want to check I my animation exported correctly, I print to screen the total frames too. You can also set up some keyboard input to loop through batches of frames ie. 0-50,51-100 etc. It helps move through it faster and easier to spot the loops.

dbdel, you might want to check out. MagicWindows.
http://cordierfr.free.fr/html/index_english.html

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