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3 Dimensional Chat / WIP short-film

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MikeS
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Location: United States
Posted: 1st Jul 2004 11:44 Edited at: 1st Jul 2004 11:52
Hello Apollo,

I haven't programmed anything for what seems like ages, even though it was only since the forums went down. As a result, I started working on my own animated short-film. I was really inspired by Annie and Boo, a short film I got on the cover cd of 3D world mag, so I got up and launched Truespace to do some work.

Basically, I'm looking for critique on these scenes below. For the first 3 images, I want you to rate them in 3 catagories based on 25 points. I'll also write down a description of each scene highlighting some special effects.

Example:

Image#: 1
Lighting: 25
Graphic Appeal: 16
Atmosphere: 5
Overall: 46


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Image# 1: The street

Car lights move with the car. As a result you can see the shadows changing. There's also a very small .avi from an early version of this video that can be found Here if you want to see some of the lighting effects.



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Image# 2: Marcus's Bedroom render

This is Marcus's bedroom. Some highlights include the shadows and a lamp. This room also includes a lot of materials and shaders from Truespace.(Everything in the scene has a shader) Key feature would definitly have to be the mirror.


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Image# 3: Marcus looking in the mirror

Here's the same shot from above, except this time is has Marcus in view.


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Here's a little facial animation I threw in for kicks. (You don't have to rate it. )


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I'm interested in any comments or suggustions you have. Some things that I'm considering doing are...

-Trying to get cloth simulation working on TS5.2. This will allow me to have rolling garbage and papers in the street scene.

-Possibly make the shoulders look more connected to the body. Right now Marcus deforms well, but if I connect it totally I may get some bad deformation.

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Technical specs:

Because I know you're curious, here's the specs.

Street scene:
Polygons: 20,361
Lights: 6
Shadows: Yes
Shaders/materials used: 4

Bedroom scene:
Polygons 1958
Lights: 2
Shadows: Yes
Shaders/Materials used: 4

Marcus:
Polygons: Add 18,951 polygons to each scene when Marcus is included.

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Thanks for any interest, comments, or concerns you have.



A book? I hate book. Book is stupid.
(Formerly known as Yellow)
MikeS
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Location: United States
Posted: 1st Jul 2004 14:08
Here's two more pictures. Feel free to rate them or critique them.

Image# 3: The City

Main highlights include shadows and most every object has a bump map for realism.

Another angle of the city.


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Polygons 7934
Lights: 4
Shadows: Yes
Shaders/Materials used: 2 (Many variations of the same one)

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I should also note, that this is not DBP related incase any confusion comes up. This is just some general 3D.



A book? I hate book. Book is stupid.
(Formerly known as Yellow)
Jess T
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Posted: 1st Jul 2004 17:40 Edited at: 1st Jul 2004 17:45
Good work Yellow

Image 1:
light: 25
appeal: 20
atmosphere ( effect, not actual air ): 18
overall: 63

2:
light: 10
appeal: 22
atmosphere: 24
overall: 56

3-1:
light: 10
appeal: 10
atmosphere: 11
overall: 31
( this one was ruined completely by the apparent smile on his face, lol )

3-2:
light: 25
appeal: 25
atmosphere: 25
overall: 75 !!

3-3:
light: 25
appeal: 25
atmosphere: 20
overall: 70


Overall, that's really great work. I really like the cartoony effect ( weather or not you meant for it to look like that ).
But, the smile and the way the character looks kind of ruined those pics for me. ( he looks like a knight from the 1600's with a rod shoved fair up his a** )

Good work

Jess.


Team EOD :: Programmer/Logical Engineer/All-Round Nice Guy
MikeS
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Posted: 2nd Jul 2004 06:01
Thanks Jess.

I'll see what I can do about the main character as I do agree with those comments..

Quote: "2:
light: 10
appeal: 22
atmosphere: 24
overall: 56"

Agreed again. I just can't seem to get the lighting like I like. Even working on it as we speak.

Well, I'll post some more screenshots as they come. Thanks again.



A book? I hate book. Book is stupid.
(Formerly known as Yellow)
Peter H
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Location: Witness Protection Program
Posted: 2nd Jul 2004 07:10
1:
light:20 (don't quite like the way those headlights overlap...)
Apeal:20
atmosphere:10
overall:50

2:
light:10
Apeal:20
atmosphere:25
overall:55

3-1:
light:20
Apeal:20
atmosphere:5
overall:45

3-2:
light:25
Apeal:25
atmosphere:25
overall:75

3-3:too tired to rate this 'un


Formerly known as "DarkWing Duck"
MikeS
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Posted: 2nd Jul 2004 12:13 Edited at: 2nd Jul 2004 12:14
Thanks for the ratings Magellan. Both yours and Jess's comments have hopefully helped the lighting on scene 2.



Concerning Scene 1
Quote: "(don't quite like the way those headlights overlap...)"

I cut the light distance a little, but it doesn't make to much of a difference. Just keep in mind that if you were walking down a street at night, you'd want the very least amount of objects in shadows.

A book? I hate book. Book is stupid.
(Formerly known as Yellow)
Jess T
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Posted: 2nd Jul 2004 14:04
Yellow,

For that pic, it'd be nice if the lamp on the desk ( it is a lamp isn't it? ) illuminated his face, and the mirror, which then made shadows on his back, it would give a nice effect ( only being able to see him properly in the mirror. )

Jess.


Team EOD :: Programmer/Logical Engineer/All-Round Nice Guy
MikeS
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Posted: 2nd Jul 2004 14:36 Edited at: 2nd Jul 2004 14:36
I made another light that's really dim, so you can now see him much more easily.

As far as lighting the back goes, there's a few problems that I haven't yet been able to solve.(Otherwise I would've jumped on them )

1.) There's a light source in the lamp, but unfortuantly, even after giving the material covering the lamp a transparent touch, it made no difference in light being able to shine threw it. Thus, I created the dim light as posted above.

2.) There's a light source behind the main character where the door "supposedly" is. I might have to make an addition to the room, or make sure I show the door in the film so people can make sense of the light being brighter on his back. Now, the problem with this is that creating another wall with a door makes things super dark.

All in all though, here's the adaption with some work-arounds.



Thanks for your help Jess.

-----------------------------------

Oh, and on a very happy note. I found the music that will go along with this film. Originally I was going to do my own music, but I think this song will be more fitting.



A book? I hate book. Book is stupid.
(Formerly known as Yellow)
Jess T
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Posted: 2nd Jul 2004 18:01
That's nice.

Yeah, the mysterious light was a bit mis-leading, but it was more the fact that his face wasn't lit from the lamp that kind of messed it up for me.

But, the new pic you have there looks great, especially with the Yellow in the light ( just like a light bulb )

And, I'm here to help, just doing my part, as you do yours, lol.
And, well, if I wasn't here, who else would there be to nit-pick your work eh? lol, jk

Jess.


Team EOD :: Programmer/Logical Engineer/All-Round Nice Guy
MikeS
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Posted: 5th Jul 2004 13:59
Started animating the scene today.

Probebly won't get much work done on this project this month, as I'm preparing for vacation. This project will then be finished by the end of July so you can all look forward to that.

Thanks to all those who gave feedback. I'll revive the thread or make a new one once everything is polished up.



A book? I hate book. Book is stupid.
(Formerly known as Yellow)

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