Okay...
Well first, I note that you have made the sprite image being used as "check+2" when you have only loaded and saved two pictures! (The plane as 1 and the bullet as 2.) Sprites need an image to work with, and since #2 is your bullet, the LAST prarameter of the sprite command must be 2!
Second, and though you have not written the code for this, the bullety() value keeps getting decremented constantly, so the sprite is going to go off the screen VERY FAST, meaning you may not even have time to see it!
And third, because you do the keyboard detection as part of the main loop, if you do anything but "tap" the spacebar very quickly, you're going to "fill up" the array and use all your bullets at once. You need a method to "slow down" the response time of the program to keyboard actions; either a wait X command or a timer based function.
Good luck with your efforts!
S.
Any truly great code should be indisguishable from magic.