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Newcomers DBPro Corner / Cshop and collision detection

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Quantum
21
Years of Service
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Joined: 17th Dec 2002
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Posted: 17th Dec 2002 21:58
how do i distinguish between walls and floors in my level created with Cshop? I have created gravity so that the player stops falling when he hits the floor using the object collision() command. But if the player is on the floor, i can't test for collisions with walls because the player is already colliding with the floor. the object collision() command treats the entire level as a unit.

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