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DarkBASIC Discussion / anyone familier with anim8or?

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Stinger
20
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Joined: 3rd Jul 2004
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Posted: 6th Jul 2004 14:08
Hey ive made about 100 models in anim8or that i could use for different games before i owned DBC. and now ive got it and i dont know how to get my animations in. I save then as .x's and .3ds but when i try to load the .x it says "object could not be loaded" then when i load the .3ds it loads, but the whole screen is blue and the animation isnt there. if you could help that would be great. thx
Axelman
21
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Joined: 18th Oct 2003
Location: Parallel Universe
Posted: 6th Jul 2004 15:13
you can't save objects as te .x format in anim8or, but you can in the .3ds format, thats why it loads and the other one doesn't. also the screen is all blue because that is the default colour, you can change it like this.


i'm not sure if that would work, but anyways, the reason why the animation doesn't work is (i think) because there is a command to get the animation to start, but i'm not sure what this is.

anyways,
hope i helped,
Axelman

CURRENT PROJECT: Enemy At The Gates
Emperor Baal
21
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Joined: 1st Dec 2003
Location: The Netherlands - Oudenbosch
Posted: 6th Jul 2004 18:48
Anim8or can only export as .3ds (object->export)
You will need an other program, such as lithunwrap, to convert/save it as a .x

The animations anim8or uses, is not support by DBC, (maybe DBPRO as well). You will have to use character fx or something to get working animations. I know, it sucks

Axelman
21
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Joined: 18th Oct 2003
Location: Parallel Universe
Posted: 6th Jul 2004 22:23
anyways stinger, the command to make an object use its animation is the APPEND OBJECT command. it works like this.

`load Object
LOAD OBJECT "Birdie.3ds",1

do
`Make The Birdie Fly
APPEND OBJECT "BirdieFly.3ds",1,1
loop

`end
End

the parameters go like this: the first is the filename, in this case "BirdieFly". The Second is the object number you want it appended to, these models have to be identical otherwise it won't work. The third and last is the frame you want to start the animation at, so i have put it at 1 so the whole animation plays. If the number is above the amount of frames then the command won't work.

Anyways,
Cya Later,
Axelman

CURRENT PROJECT: Enemy At The Gates
Stinger
20
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Joined: 3rd Jul 2004
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Posted: 7th Jul 2004 05:19
ok ive got my model in but know how do i texture it all it is is wire frame.
Axelman
21
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Joined: 18th Oct 2003
Location: Parallel Universe
Posted: 7th Jul 2004 10:01
hmm.... it never does that to me when i use anim8or...
my models always appear solid with the texture.
if you want to texture a model you use the
TEXTURE OBJECT objectnumber,imagenumber command. dunno why its showing in wireframe.
Cya Later.
Axelman

CURRENT PROJECT: Enemy At The Gates
kb3jjg
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Joined: 17th Feb 2004
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Posted: 7th Jul 2004 13:05 Edited at: 7th Jul 2004 13:10
here is a link to an article I am working on for the anim8or community. It's a tutorial, for texture mapping objects made in anim8or with UVmapper (free) for use in DB projects. It still needs some revision and clarification but is mostly complete.
have a look!
http://www.biederman.net/joe/tutorials/dbmap/dpmap1.htm

Hope it helps!

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